[BDS-10212] Entity not detected in first tick, duplicate entity with same UUID possible Created: 28/Nov/20 Updated: 06/Dec/20 Resolved: 06/Dec/20 |
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| Status: | Resolved |
| Project: | Bedrock Dedicated Server |
| Affects Version/s: | 1.16.40 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Fefinix | Assignee: | Unassigned |
| Resolution: | Invalid | Votes: | 0 |
| Labels: | None | ||
| Environment: |
Java Edition 1.16.4, Ubuntu 20.04 |
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| Confirmation Status: | Unconfirmed |
| Description |
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Having this command on a 1 tick cycle produces the expected result, except in the first tick when the game is loaded.
execute in overworld unless entity aec-0-0-0-1 positioned 0.0 0.0 0.0 run summon minecraft:area_effect_cloud ~ ~ ~ {Tags:["helper_entity"],Duration:-1,Age:-2147483648,WaitTime:-2147483648,UUID:[I;2796,0,0,1]}
An entity with the same UUID can't be summoned as it produces an error: Unable to summon entity due to duplicate UUIDs, yet setting the above command to run every tick from a datapack creates two entities upon loading the world. Steps to reproduce:
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| Comments |
| Comment by [Mod] OcelotOnesie [ 06/Dec/20 ] |
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