---- Minecraft Crash Report ---- // I bet Cylons wouldn't have this problem. Time: 24-10-14 12:56 Description: Updating screen events java.lang.IllegalArgumentException: The label in the input is too long at java.net.IDN.toASCIIInternal(Unknown Source) at java.net.IDN.toASCII(Unknown Source) at java.net.IDN.toASCII(Unknown Source) at ceu.a(SourceFile:21) at bvz.(SourceFile:38) at bzo.a(SourceFile:313) at bzo.a(SourceFile:191) at bwl.a(SourceFile:59) at bwl.a(SourceFile:68) at bxe.l(SourceFile:420) at bxe.p(SourceFile:388) at bss.r(SourceFile:1480) at bss.at(SourceFile:880) at bss.a(SourceFile:317) at net.minecraft.client.main.Main.main(SourceFile:124) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at java.net.IDN.toASCIIInternal(Unknown Source) at java.net.IDN.toASCII(Unknown Source) at java.net.IDN.toASCII(Unknown Source) at ceu.a(SourceFile:21) at bvz.(SourceFile:38) at bzo.a(SourceFile:313) at bzo.a(SourceFile:191) at bwl.a(SourceFile:59) at bwl.a(SourceFile:68) at bxe.l(SourceFile:420) at bxe.p(SourceFile:388) -- Affected screen -- Details: Screen name: bwl Stacktrace: at bss.r(SourceFile:1480) at bss.at(SourceFile:880) at bss.a(SourceFile:317) at net.minecraft.client.main.Main.main(SourceFile:124) -- System Details -- Details: Minecraft Version: 1.8.1-pre3 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.7.0_55, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 189083648 bytes (180 MB) / 276025344 bytes (263 MB) up to 2134114304 bytes (2035 MB) JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.8.1-pre3 LWJGL: 2.9.1 OpenGL: GeForce 210/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation GL Caps: Using GL 1.3 multitexturing. Using GL 1.3 texture combiners. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Shaders are available because OpenGL 2.1 is supported. VBOs are available because OpenGL 1.5 is supported. Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: [Coterie_Craft_V5s.32.zip] Current Language: English (US) Profiler Position: N/A (disabled)