Bug
- [MC-127749] - Cape is jittering; movement way sharper than in snapshot 18w03b
- [MC-147711] - Drowned no longer have a different swimming animation
- [MC-184642] - Game Mode in creating new world gets locked after switching its World Type from Debug Mode to Normal.
- [MC-184822] - Custom world import settings accepts JSON despite missing keys
- [MC-190146] - Game mode descriptions are grammatically incorrect/inconsistent
- [MC-197173] - Sliders in game settings render tooltip on top of displayed value
- [MC-211194] - Debug worlds are shown as being created in the incorrect game mode
- [MC-216270] - It's not possible to replace armor by right clicking while holding the armor item
- [MC-251897] - Frogs legs move quickly when pushed into a corner
- [MC-252625] - Frogs play a running animation after the NoAI NBT is applied
- [MC-254074] - Frogs don't play their walking animation when they take damage
- [MC-256479] - Camels don't play their walking animations when they are damaged
- [MC-256493] - Camels don't have smooth transitions to their idle states when they stop moving
- [MC-256650] - Frogs don't have smooth transitions to their idle states when they stop moving
- [MC-256664] - Camels play their walking animations after the "NoAI" NBT tag is applied to them
- [MC-257272] - Path is not normalized in the toast shown after exporting world generation settings
- [MC-257464] - Axolotl walking animation stutters when moving slowly
- [MC-258669] - Warning Menu when import generation data for a new world does not react when click "Yes"
- [MC-259206] - The accessibility onboarding screen can not display any language other than English (US)
- [MC-259357] - Text inside the smithing table GUI renders behind the armor stand model in some languages
- [MC-259362] - The "item.minecraft.smithing_template.netherite_upgrade.additions_slot_description" string is missing an article before the word "Netherite"
- [MC-259370] - Stronghold library loot table has been replaced by stronghold altar loot table
- [MC-259389] - Incompatible crafting arrow overlay in the new smithing GUI uses the position of the legacy smithing GUI
- [MC-259399] - The armor stand model within the smithing table GUI doesn't render the output item after resizing the game window
- [MC-259418] - Camels with large "LastPoseTick" NBT values still behave strangely and cause a variety of issues
- [MC-259420] - Pixels not present in the palettes get erased, not kept
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