Bug
- [MC-128770] - Woodland mansions still generate in dark forest hills
- [MC-132306] - Snowy grass without snow near lakes in snowy biome
- [MC-133582] - Dolphins try to catch up with boat on land
- [MC-137140] - Llamas cannot spawn in shattered savanna plateau
- [MC-137956] - Lakes still generate in superflat preset "Overworld" after removing its tag
- [MC-138734] - Spawn point for seed 0, world type Buffet with Badlands Plateau biome is under surface, ⇒ player dies
- [MC-138782] - Stranded dolphin tries to catch the boat on the water and stops beating
- [MC-138939] - Fish and dolphins spawn in water above sea level
- [MC-152966] - Increase villages generate in versions after 1.10
- [MC-169523] - As of 18w06a, the sand, clay and gravel blocks no longer generate around small lakes
- [MC-175110] - Mob spawners spawn squid/glow squid with no water around
- [MC-177016] - Some lakes in frozen biomes generate unfrozen
- [MC-190724] - Spawning in solid blocks in single biome "Badlands Plateau" world
- [MC-197688] - Mountain Edge never generates
- [MC-200640] - Despite being a coastal biome, mushroom field shores don't have a warm/unique water color
- [MC-200803] - Gravelly Mountains+/Modified Gravelly mountains placed incorrectly in the biome selection
- [MC-204117] - One block water ponds can generate
- [MC-217906] - Large amounts of axolotls cause performance issues
- [MC-224494] - Regular dirt can generate naturally on the surface near pools
- [MC-225030] - Dungeons are extremely rare compared to in the past
- [MC-225506] - Grass blocks can generate naturally in underground pools
- [MC-225842] - Flowers can generate on large plants near lakes
- [MC-225858] - Seeds and flowers appear in ponds
- [MC-226000] - Pointed dripstone items in underground pools
- [MC-226437] - Water lakes generating in snowy tundra's can sometimes contain dark spots
- [MC-226682] - World can fail to render/load causing visual issues
- [MC-227064] - Floating grass can still generate above water lakes
- [MC-229365] - Large amounts of goats causes performance issues
- [MC-231400] - Modified Badlands Plateau and Mountain Edge don't generate and gives out invalid biome data in single biome worlds
- [MC-233661] - In some cases, sand blocks generating over lakes do not cause light updates, resulting in large dark spots
- [MC-236609] - New mountain biomes use translations strings in biome selection
- [MC-236614] - Adventuring Time advancement still accepts non generating biomes
- [MC-236617] - Mountains & Gravelly Mountains use their 1.17.1 biome ID name
- [MC-236632] - Banners without patterns do not render properly
- [MC-236663] - Command blocks do not display command in their UI
- [MC-236736] - No relief on treasure map or explorer maps
- [MC-236894] - Foliage from specific biomes can generate in biomes they aren't meant for
- [MC-236896] - Strange mini broken aquifer walls generating commonly on the surface
- [MC-237490] - The bottom parts of aquifers aren't always surrounded by blocks which can occasionally cause them to spill into caves in ways that appear bizarre
- [MC-237586] - Entities that die outside of simulation distance remain frozen in the death animation
- [MC-237666] - Unused biomes still present in game files
- [MC-237925] - Opening world from 1.12.2 (or older) in latest snapshot regenerates random chunks
- [MC-237933] - Sweet Berries generate much too often
- [MC-237950] - Cave vines can generate without tip because prioritize_tip option is negated
- [MC-237951] - Cave vines can generate into water
- [MC-237962] - Entities bob their head up and down when targeting towards the player
- [MC-238006] - Emerald ore and infested blocks do not generate in Snowy Mountain biomes
- [MC-238104] - Blue Orchid generation has decreased
- [MC-238265] - version.json contains internal revision ID instead of game version ID
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