Bug
- [MC-29318] - Client misses inventory updates while player is manipulating items - causes invisible items
- [MC-32452] - Fog generates only in the centre of the screen
- [MC-84121] - Shape of glow effect is based on mob's base layer
- [MC-86994] - Fake map item by clearing filled_map from inventory
- [MC-87019] - Only visible slots are updated clientside when you are inside an inventory
- [MC-93243] - Fog Rendering On AMD Graphics Cards & Integrated Graphics
- [MC-124109] - Horses glitched with glowing effect
- [MC-135561] - Failed to create OpenGL context on some Linux systems with Nvidia driver
- [MC-136486] - Zoomed out maps show with wrong number in inventory immediately after creation
- [MC-148071] - If you switch to a crossbow after charging another bow/crossbow, the crossbow you switched to will go weird for a second in the hotbar
- [MC-148206] - Hand punching animation is played after eating crops while looking at a block
- [MC-154094] - Lectern running /clear turns items into ghost items
- [MC-165208] - Text and other UI elements are completely black when being affected by night vision and the void/blindness simultaneously
- [MC-166850] - Iron golem high crack texture overlaps the low and medium cracks, causing the crack textures to look the same
- [MC-173834] - Glowing damaged iron golem outline shows cracks
- [MC-175964] - Setblock command run by book in lectern to clear inventory run in command block causes ghost items
- [MC-182455] - Entity shadow texture glitching with resource pack
- [MC-186864] - Leather armour can appear white
- [MC-190674] - Shift clicking banners out of loom causes ghost items
- [MC-194675] - While spectating a creeper, enderman, spider or cave spider, UI elements are rendered completely white
- [MC-201111] - Spectating mobs that has shaders with fabulous graphics makes the screen dark if the mob is in a block
- [MC-201316] - The /give command can create so many items that the game will freeze
- [MC-204782] - The glowing effect outline no longer renders (Intel Graphics on macOS)
- [MC-205112] - Enchantment glint appears white while inside powder snow
- [MC-206628] - Emptied Bundles have an empty Item Tag
- [MC-207818] - Placing a sign from the offhand closes the sign UI immediately
- [MC-208301] - /clear does not properly affect the item on the mouse pointer after crafting it
- [MC-208836] - Villager incorrectly holding spyglass
- [MC-210408] - /spawnpoint allows players to set their spawnpoint to out-of-bounds coordinates, which crashes the game when trying to respawn
- [MC-211666] - Guardians attack invisible axolotls
- [MC-212127] - Normal ink sac and glow ink sac are not grouped in the creative inventory
- [MC-212144] - Subtitles refer to Glow Item Frame as "Item Frame"
- [MC-212168] - Ctrl + Pick Block doesn't copy block state "lit"
- [MC-212216] - Repeatedly clicking on a sign with an ink sac or glow ink sac abruptly stops the hand animation
- [MC-212236] - Cannot visually critical-hit a glow squid (No sound/particles)
- [MC-212314] - Glow squid remains dark even if there is a light source block next to it
- [MC-212325] - Glow Squid entity data (potion effects, custom name, ...) does not get saved
- [MC-213825] - Using bone meal on a moss block only spreads moss to blocks on the same Y level
- [MC-214629] - FOV decreases when underwater regardless of FOV Effects accessibility setting
- [MC-214781] - Lava does not generate at the very bottom of noise caves
- [MC-214784] - Fossils can generate floating in caves
- [MC-214836] - Water caves cause land to be excessively flooded
- [MC-214844] - Bedrock can be exposed to the air at the very bottom of the new caves
- [MC-214970] - Phantoms continously make too much flapping sounds
- [MC-215194] - Structure blocks do not work below y=0
- [MC-215534] - Spectating a mob with a shader whilst having a carved pumpkin equipped turns the screen completely white
- [MC-215838] - There is currently no way to craft deepslate tiles and deepslate bricks
- [MC-215847] - Infested stone generates in deepslate areas below mountain biomes
- [MC-215850] - Deepslate Tile Wall comes before Deepslate Brick Wall but Deepslate Bricks come before Deepslate Tiles in creative inventory
- [MC-215939] - Emerald ore spawns in lower frequencies than it should above y=100
- [MC-216136] - Polished deepslate slab isn't grouped with the other deepslate slabs in creative inventory
- [MC-216363] - Crash upon replacing soul sand or magma with the other under a tall bubble column using /setblock
- [MC-216492] - Fox incorrectly holding spyglass
- [MC-216510] - The world border red effect, affects the brightness of a mob's shader
- [MC-216735] - Stone Lapis Ore generating in Deepslate
- [MC-216736] - Lava lakes generate exposed in caves
- [MC-216738] - Deepslate diamond ore texture is shifted a pixel to the right
- [MC-216765] - Coal ore can generate below Y=0 when attached to a fossil
- [MC-216817] - Inconsistency: Cobbled deepslate cannot be smelted back into deepslate
- [MC-217020] - Gold ore and deepslate gold ore textures are inconsistent
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