Release Notes - Minecraft: Java Edition - Version 1.15 Pre-Release 2 - HTML format

Bug

  • [MC-19413] - Horse tries to "finish" pathfinding when you interrupt it by riding it
  • [MC-33285] - Summoning slimes with custom maxHealth attributes does not work
  • [MC-83003] - Barrier particle not visible if barrier block is in offhand
  • [MC-83051] - Spectral/Potion arrows/Channeling tridents apply effect to Endermen
  • [MC-94421] - Shooting an enderman with a bow and arrow or trident will play arrow or trident collision sound and subtitles
  • [MC-94491] - Pressing ESC in world settings returns to main menu instead of world list
  • [MC-112850] - Items with empty AttributeModifier tag spam console
  • [MC-122135] - Several GUIs are not closed when pressing ESC
  • [MC-124280] - Using fire charges on TNT in creative mode consumes the fire charge
  • [MC-129781] - The trident will hit the ground after hitting the enderman
  • [MC-129785] - Skeletons prioritize falling bubble columns and water source blocks over rising bubble columns to escape sunlight.
  • [MC-133348] - Wrong position of elder guardian effect while swimming
  • [MC-137103] - Anvil's collision acts weird when they fall into facing away from each other
  • [MC-140542] - When constantly placing falling blocks, the animation does not run
  • [MC-140825] - Structure palette variant selection looks faulty
  • [MC-143947] - Dragon can flash red (as if damaged) after it's dead
  • [MC-144608] - Reloading a shader with modified vert/frag files won't update it
  • [MC-145347] - Tamed Wolves will stop attacking Hostile Mobs when you hit them and they hit you back.
  • [MC-147865] - Elder Guardian particle is displayed too high (over the player's head)
  • [MC-149928] - Soul sand can not suffocate mobs
  • [MC-151148] - Baby Villagers Can "Walk" Through Blocks
  • [MC-152312] - Player Death from Iron Golem: Unable to retrieve some items/ item won't pick up
  • [MC-152598] - Pigman can detect the player through solid blocks
  • [MC-153263] - Boat rowing animation not matching after starting with a turn
  • [MC-155591] - Foxes can spawn in giant spruce taiga, but not in giant tree taiga
  • [MC-157212] - Trusted fox hostile AI seems to be broken. Foxes ONLY defend players from mobs that shoot arrows, but ignores mobs that uses melee attacks and projectile entites that are not arrows.
  • [MC-162531] - Player sneaks while sleeping if there's a lantern two blocks above the bed
  • [MC-163234] - Flying near the top of honey blocks/soul sand in creative slows down flight speed
  • [MC-163411] - All entities but players and items do not produce particles when sliding down honey blocks
  • [MC-163665] - Cooldown overlay is solid white
  • [MC-163776] - Items thrown at the side of a Honey block will keep their horizontal trajectory despite slower speed
  • [MC-163942] - Name tag in mini horse inventory model doesn't billboard properly
  • [MC-163944] - Honey block particles are always produced at the player's or mob's feet
  • [MC-164163] - Glowing mobs stop glowing when invisible
  • [MC-164305] - Elder guardian particle is no longer transparent
  • [MC-164368] - Travelling back from Nether creates a new portal in a random location.
  • [MC-164706] - Nausea effect makes breaking animation render incorrectly
  • [MC-165242] - Hand animation is shown when trying to use a fire charge in water
  • [MC-165515] - Smooth lighting does not work for beds and double chests
  • [MC-165547] - Lighting of player and entities change with nausea effect
  • [MC-165586] - Creeper and lit TNT flashing is different than before
  • [MC-165750] - Falling sand drop with half in the air because of the idbox
  • [MC-165959] - Something completly breaks texture packs
  • [MC-166004] - Getting too close to an end gateway causes the game to crash
  • [MC-166068] - Default texture minecraft:entity/conduit/open_eye causing mipmap to drop from 4 to 3 when using Programmer Art texture pack
  • [MC-166097] - The maximum height of 1*1 jungle tree becomes 10 instead of 12
  • [MC-166590] - Berry Bushes do not generate in any type of Giant Tree Taiga biomes

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