Bug
- [MC-91364] - Mob loot cannot be specified for small magma cube and big/medium slime
- [MC-176621] - Entity spawn packets use integers for yaw and pitch instead of bytes
- [MC-207289] - Sculk sensor wool occlusion has directional bias
- [MC-207522] - Sculk sensors don't react to horses kicking
- [MC-207635] - Sculk sensors react differently to wool occlusion depending on the global direction.
- [MC-209905] - Sculk sensors are not activated upon milking entities
- [MC-228533] - Sculk sensors don't detect the feeding of untamed/trusting mobs
- [MC-249075] - Sculk shrieker isn't grouped with other sculk related blocks in the decorations tab of creative inventory
- [MC-249122] - block.sculk_catalyst.bloom has no subtitle
- [MC-249124] - block.sculk_shrieker.shriek currently has no subtitle
- [MC-249254] - Frogs eating named slimes or magma cubes isn't logged in console
- [MC-249255] - Sculk catalyst does not spread when a frog kills a slime or a magma cube
- [MC-249264] - Frogs can make eating sounds ("Frog eats") when they can't get close to their target, even without opening their mouths
- [MC-249369] - Frogs instantly kill small slimes regardless of their total health or resistance
- [MC-249384] - Warden can create light, barrier and structure void particles when digging
- [MC-249386] - The entity shadows of wardens are too small in relation to the size of their models
- [MC-249387] - Warden's digging sound is the same as its emerging sound
- [MC-249400] - The vertical movement of wardens when they're in liquids is too sensitive
- [MC-249401] - Warden spawn egg isn't alphabetized correctly
- [MC-249415] - Wardens won't pathfind through lava even though they're immune to it
- [MC-249422] - Some subtitles relating to the warden don't contain possessive apostrophes where appropriate
- [MC-249426] - Angered wardens play the "warden takes notice angrily" sound when hit in survival on top of their hurt sound
- [MC-249430] - Wardens remember players in creative mode
- [MC-249434] - The warden indefinitely roars when attacked by multiple entities
- [MC-249447] - Activated sculk shriekers fail to summon the warden if you run away
- [MC-249451] - Warden doesn't appear in spawner
- [MC-249455] - "Not a string" appears in log when serializing angered Warden
- [MC-249473] - Some Warden sounds play in Peaceful difficulty
- [MC-249476] - Warden can spawn in water
- [MC-249479] - Wardens will attack their teammates
- [MC-249496] - Large amounts of wardens cause performance issues
- [MC-249499] - Warden summoned with 'Silent' tag still plays heartbeat sounds
- [MC-249504] - The sounds of wardens groaning angrily aren't controlled by the "Hostile Creatures" sound slider
- [MC-249509] - Warden is invisible for a split second when spawned in by spawner or spawn egg
- [MC-249517] - Warden doesn't detect non-player mobs colliding with them
- [MC-249526] - Sculk shriekers are not activated when the player is riding something
- [MC-249530] - Warden's hitbox shows up in peaceful difficulty
- [MC-249531] - Warden indefinitely roars when the attack target is invulnerable
- [MC-249646] - The warden sniffs excessively after killing a mob
- [MC-249659] - Sculk Catalyst and Sculk Veins only drop when broken by Silk Touch hoe
- [MC-249674] - Wardens forget their targets on world reload
- [MC-249712] - Server hangs and game stops responding when loading a chunk containing a structure with an allay
- [MC-249714] - Z-fighting can be seen on the wings of allays during their death animation
- [MC-249720] - Allay's wings are not attached to its body
- [MC-249727] - Wardens stop sensing vibrations after world reload
- [MC-249728] - Lava can generate in ancient cities and burn wool
- [MC-249729] - Z-fighting can be seen on the underside of allays' heads
- [MC-249751] - Warden UV overlapping
- [MC-249758] - Z-fighting can be seen when the arms of allays intersect their bodies
- [MC-249761] - Trapdoor of Ice Box in Ancient Cities is by default open
- [MC-249764] - Second lamp in the centres of ancient cities is missing its sculk sensor
- [MC-249768] - entrance_path_5 can never generate
- [MC-249769] - Unused structures in ancient cities
- [MC-249780] - Blocks that require support can generate floating in ancient cities
- [MC-249800] - Redstone door sculk sensor in the Ancient City center is too far away to consistently detect the player eating
- [MC-249816] - Warden's hitbox doesn't adjust when emerging and digging
- [MC-249825] - Frogs ignore doMobLoot gamerule
- [MC-249910] - Warden "Nearby Closest" sound is unused
Edit/Copy Release Notes
The text area below allows the project release notes to be edited and copied to another document.