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- MC-2023
Minecart rails break when moved with a block under certain conditions, leaving a ghost block - MC-667
Lily pads can be placed intersecting entities - MC-610
Grass / Flowers / Snow are placed incorrectly in newly created chunks - MC-4389
Many blocks do not cause beds to become obstructed, causing rendering glitches - MC-1691
Sprinting / falling on level 1 and 2 snow, lily pads and carpet use the block below for the particles - MC-1578
Cannot move backwards in Books while writing / Cannot copy anything from the book - MC-1058
A dragon head is invisible if the entity wearing it is not in view - MC-1673
Several mobs can pop off paintings, item frames and leads and destroy minecarts, armor stands and anything in item form even when mobGriefing is turned off - MC-122547
Barriers can produce fall particles - MC-122335
Projectiles go through an entity if it is close to a player or a snow golem - MC-125204
Trident appears floating when charging it while sneaking - MC-124327
Changing the name of an item and then emptying the text field in an anvil doesn't make the rename unavailable, keeps last non-empty name on output item - MC-124280
Using fire charges on TNT in creative mode consumes the fire charge - MC-120170
Advancement layout incorrect when using hidden advancements - MC-123742
Eyes of Endermen turn white when they are looking up during the day - MC-123779
When the new chunks are loading the client create huge lag spikes in singleplayer.( when loading 5-20 FPS, when loaded back to normal 50-60 fps.) - MC-123814
Inconsistent color names - MC-123270
Inconsistent xp and level value - MC-123621
Items do not pop up from the bed - MC-124834
Command ignores capital letters and give an incorrect feedback - MC-124170
Performance issue with particles causing lag - MC-124241
Score and Selector text components finalize with the result of the first instance the command runs as - MC-121997
Every dimension's world border is operating independently, and doesn't appear where it actually is - MC-124458
Some texts have default formatting settings, instead of being plain white. - MC-123326
Some note block sounds are out of tune - MC-121541
Scoreboard objective criteria for distance fallen doesn't track fall distance when player lands in liquid, powder snow, or cobweb - MC-114796
Overworld nether portals outside of the world border (up to ~128m from the border) are considered valid - MC-119136
Some mobs skin repetitively change - MC-116510
Attack indicator doesn't indicate (most of the time) that breaking instantly-mineable blocks resets your attack - MC-116355
Villagers don't run away from illusioners - MC-116293
Functioning clock and compass in recipe book - MC-109384
Some entities don't disappear or still hurt players in peaceful mode - MC-112744
Team NBT tag only exists for EntityLivingBase entities and not for all - MC-112630
Carrot on a stick cannot be broken - MC-111502
Fireworks damage don't make passive mobs flee in panic - MC-111498
Fireworks and water bottles damage don't make neutral mobs angry or hostile - MC-111556
Vex can activate tripwire and pressure plate - MC-111133
Piston pushing opened shulker makes said shulker glitch - MC-110004
Enderman/blaze don't drop experience when hit with splash/lingering potion - MC-109989
Dismounting a boat in water while facing a 2-high wall causes you to get stuck inside of the boat, unable to move - MC-114522
Invisible mob / player taking damage is rendered opaque and in wrong order - MC-111339
Certain animated entities stutter inside of spawners - MC-111475
Fireworks cannot hurt invulnerable mobs when player in creative mode - MC-111473
Player activated fireworks do not count as a player kill - MC-110066
Bat hitbox jitter when it is upside down under the block - MC-109108
Mobs getting stuck on vines - MC-106826
Can interact with (eat) cake in creative mode/hunger bar is full - MC-105132
Horse, spider and llama spin around when walking next to the fence or wall - MC-107529
Marker:1b Armor Stands render themself and their equipment dark if inside solid blocks - MC-108597
Shulker box still plays the close sound, even if it is destroyed or replaced
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