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  1. Bug MCPE-115094
    Vex attack Evoker when hit by fangs from the Evoker
  2. Bug MC-226565
    Vexes don't try to avoid cacti
  3. Bug MCPE-136790
    Vex geometry problem in EGYPTIAN MYTHOLOGY MASH-UP
  4. Bug MCPE-136225
    Vexes take freezing damage from powder snow
  5. Bug MC-249662
    Sculk Sensors don't detect Vexes flying
  6. Bug MC-181937
    Vexes don't look up or down when looking at their targets from a distance
  7. Bug MC-153607
    Teleporting a vex breaks its AI
  8. Bug MCPE-42933
    Vex uses bow/crossbow animation when attacking
  9. Bug MC-124878
    Vexes float upwards underwater
  10. Bug MC-110424
    Vexes don't actively attack villagers, wandering traders and iron golems when spawned vex spawn eggs, spawner or "/summon"
  11. Bug MC-118432
    Vex summoner is not reset once it is dead
  12. Bug MC-118430
    Vex summoner is not stored in NBT despite being used for AI task
  13. Bug MC-118403
    Vexes summoned by evoker do not have evoker team applied
  14. Bug MC-150778
    Vex's are easily trapped in boats making them useless in a raid
  15. Bug MCPE-34746
    Evokers take a long time to summon the vexes compared to Java Edition
  16. Bug MCPE-44454
    Vexes don't take damage after a period of time
  17. Bug MC-166744
    Vex left wing is slightly darker than its right wing
  18. Bug MC-195266
    Vindicators, pillagers and vexes raise both of their arms when attacking a player if they don't have any weapons
  19. Bug MCPE-153592
    Vexes can fly through barriers
  20. Bug MC-164480
    Vexes don't drop iron swords anymore
  21. Bug MC-170332
    Vexes do not play hand animation when attacking a player or mob
  22. Bug MC-169466
    Zombie villager, illager and vex hand texture not consistent with the zombie/husk hand textures
  23. Bug MC-148845
    Vex is not included in entity tag #minecraft:raiders
  24. Bug MC-157161
    Vexes after the end of the raid
  25. Bug MC-110894
    Vexes are hurt by Splash Potions of Harming although they are undead?
  26. Bug MC-108347
    Vexes don't render armor
  27. Bug MC-108403
    Johnny Illagers attack Vexes
  28. Bug MC-109631
    Evokers spawn vexes that are not on the same team as them
  29. Bug MC-107911
    Vex can pass through the world border
  30. Bug MC-108202
    Vex entity/hitbox lines/name are bright
  31. Bug MCCE-5206
    Vexs and items are able to go through the barrier of a world size ( classic, medium and large world size)
  32. Bug MCPE-21399
    You can spawn Evokers and Vindicators in peaceful difficulty but not vexs
  33. Bug MC-111556
    Vex can activate tripwire and pressure plate
  34. Bug MC-230825
    Natural death message for vexes is 'starved to death'
  35. Bug MC-248584
    Illagers and vexes have mismatched textures
  36. Bug MC-210485
    Sculk sensors are not activated upon evokers summoning vexes
  37. Bug MCPE-104156
    Goat makes Vex noises!
  38. Bug MC-181925
    Unarmed vexes raise their arms in an offensive way when attacking
  39. Bug MC-159672
    Vex will occasionally try to attack the player in creative/spectator
  40. Bug MC-158668
    Vex continue to attack their target after it has been killed
  41. Bug MCPE-41879
    Vexes are slow and not aggressive enough
  42. Bug MC-127963
    Having vex as a passenger to a mob causes erratic AI behavior
  43. Bug MC-109058
    Shulker bullet, small fireball, wither skull and fireball cannot hurt/hit vex
  44. Bug MC-108797
    Vex cannot move in water
  45. Bug MC-108727
    Thorns enchantment has no effect on Vexes
  46. Bug MC-108718
    Illagers and Vexes not randomly looking at player when not aggressed
  47. Bug MC-107515
    Vex cannot teleport through nether / end portal
  48. Bug MC-107494
    Cannot summon Vex with empty right hand
  49. Bug MC-107844
    Vex has one accidental red dot on its left arm
  50. Bug MCPE-38914
    Vex Flying Bug
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