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MCPE-160641
Large chunk rearrangement destroyed structureMC-252631
Server generates as default even when large biomes is selectedMC-240450
Large forest/jungle/mangrove swamp fires cause considerable lagMCPE-129979
Large Amounts of Flipbook Textures Severely Impacts PerformanceMCPE-128908
Large Marketplace Content Creator Hats Display when wearing Mob HeadsMCPE-127349
Bone mealing a grass block in the air or netherrack next to nylium creates a large field of particlesMCPE-127348
Using bone meal underwater does not create a large field of particlesMCPE-126947
No seeds drop from Large FernsMCPE-152862
Large Cocoa Pod texture pixels is inconsistentMCPE-151878
Large ball with trail effect don't work properlyMC-248223
Sounds of large/medium amethyst buds are switchedMCPE-152734
Large Map Wall Crashes game(96 x 48).MC-198936
Inconsistency: Bone mealing tall grass/large ferns does not generate an item versionMC-201000
Breeding large amounts of animals in a 1x1 gives more babies than it shouldMCPE-91186
Sweet berry bushes cannot replace snow layers, grass, tall grass, ferns, and large ferns, unlike other flowers or plantsMC-180895
Hoppers moving items into large chests may put the item into wrong half of the chestMCPE-82180
Moderately large strings lag the game tremendouslyMC-203395
Backing up large worlds (500+ MB) causes the game to stop respondingMCPE-66385
Thrown projectiles are too large and mirrored horizontallyMC-178300
Tall grass and large ferns are not affected by fortuneMC-239870
Large gap around Ocean Monuments if spawned in the area where old and new chunks smooth outMCPE-143680
Villagers do not consistently sleep in large villages with available beds.MCPE-140517
Large spruce tree (2x2) can generate half or fully floatingMCPE-133660
testforblocks shows not identical when testzone includeing large chest or large trapped chest although they are identicalMCPE-121416
Sea pickles cannot replace grass, tall grass, ferns, large ferns, snow layers, light blocks and nether sproutsMCPE-121415
Banners cannot replace grass, tall grass, ferns, large ferns, snow layers, and nether sprouts unless aiming at adjacent blockMC-215173
Weeping vines hitbox is too largeMCPE-154428
Large enchants on table are blocked by overlayed itemsMC-210613
Gravel and clay do not generate around large lakes in all desert and badlands biome variantsMC-227346
Causing a large amount of sand to fall at once is sometimes quite laggyMC-167409
Large groups of Ravagers cause TPS lag on serversMC-168633
Villager AI causes immense lag (adds up with large village populations) - does not happen in 1.14.4MC-171287
large amounts of server lag in singleplayer near villageMC-157020
/fill fails when removing large amounts of blocks under redstoneMC-159649
Cancel button is over text, or above text, when joining to a server with large resolution and small gui scaleMC-166113
Light is not immediately recalculated after a large explosionMC-166055
Chunks don't load correctly after large TNT explosionsMCPE-55865
Hitbox of wall with pillar is too largeMC-182949
Branches on the large oak tree are too longMC-175170
Bonemealing netherrack emits large field of particles instead of just above the blockMC-174164
Large nether fungi, upon world generation/when grown by bone meal, do not immediately convert nylium below to netherrackMC-101813
Game stutters if client JVM memory pool is too largeMC-41631
Tall entities (enderman, ghast, large slime/magma cube, open shulker) don't activate some tripwire from another sub-chunkMCPE-164350
Large shadow appeared with nothing overheadMC-189880
/locatebiome can cause large amounts of server lag if the specified biome is very rare or non-existantMC-123323
Large mushrooms require the corner area around them to be emptyMCPE-162700
Open chat message background is too largeMCPE-164711
Zoglin attack range is too largeMCPE-44572
Large mobs that are spawned on top of fire jump around and stay stuck on the fireMCPE-157467
All large oak trees in minecraft bedrock are too grouped together
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