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MCPE-153909
Filter "has_equipment" cannot test for empty ("") or airMC-250117
Horses spawning 1 block in the airMC-249005
Strongholds generate in superflat worlds mid airMC-237738
Air pockets can be made when sand is updated underwater under a blockMCPE-140293
Player can swim in the air under the blocks in creative modeMC-232360
Chunk Sections that only contain air and cave_air are treated as emptyMC-232359
Parrot monster spawner does not treat all air types equallyMC-231184
Bedrock can be exposed to the air when structures generate nearbyMC-231380
Turtles sometimes move up in the air before laying eggsMCPE-133559
If you use a fishing rod on a mob, and fling it high up into the air, and then immediately save and quit, you get teleported to that mob and often fall to your demise.MCPE-127369
Bone mealing one moss block in air shows more bone meal particlesMCPE-127349
Bone mealing a grass block in the air or netherrack next to nylium creates a large field of particlesMC-224615
Moss spreads over air gapsMCPE-127107
Several rendering errors with Glass, Glass pane/Air blocks underwater with Ray tracing: Glass goes black While Glass pane & air causes another rendering error.MCPE-125690
Moss block requires air above a replaceable block to spreadMCPE-123707
Sand/gravel falling on bottom slab (or trapdoor) with air below breaks only after huge delay, not minable (yet hurting the tool)MC-221510
Dolphin would rather drown than get air when chasing itemsMC-220091
Summoning falling_block entities with BlockState NBT set to any air block (air, cave_air, void_air) default to sandMCPE-121802
Big dripleaf breaks when tilted in the airMCPE-139041
Activating the piston under water creates airMCPE-128294
Geode generation causes breathable air pocketsMC-245073
Whenever we place adjacent blocks to the air they become invisibleMC-242548
Superflat worlds created in 1.17 or earlier have 64 blocks of air under bedrock when converted to 1.18MCPE-150864
Mobs cannot move independently on standing scaffolding in the airMC-245613
Light level being incorrectly saved in air space underwaterMC-253206
Item nbt tag of projectiles can't render airMCPE-147038
crash with /setblock air when player has paired double chest container openMCPE-146931
Cannot sprint by double tapping the forward button while in the airMC-239082
Saplings can be bone mealed and grow on invalid blocks such as air and bedrock, replacing them with dirt/rooted dirtMC-212583
Sculk sensors are not activated upon walking inside of scaffolding that has air below itMC-212582
Walking inside of scaffolding that has air below it doesn't produce any footstep sounds or subtitlesMC-215270
Moss requires air above a replaceable block to spreadMC-214849
Ruined portals generate with air pockets when in aquified cavesMCPE-108361
Music disc plays after replacing jukebox with airMCPE-107865
Punching the air doesn't move the player's hand on mobile devicesMC-208593
Subtitles "entity.axolotl.idle_water" and "entity.axolotl.idle_air" are identical, but show separatelyMCPE-103794
Villager clothing texture is displaying as solid black on Apple iPad Air 4MC-202677
Sloped rails can connect to airMC-202675
Sound/visuals difference when shooting through "air" between stairs/bottom slap and water on topMCPE-100805
Mob heads became dropped items instead of being cleared when replaced with airMCPE-104889
Cannot hold down right mouse button while placing blocks in the airMC-203450
Mansion outside bottom wall doesn't replace 1 block with airMC-187965
When using a repeating command that's replacing water with air, water flashesMCPE-95859
After the update every world I go into I am now floating in the air and can not move up or downMCPE-95934
Podzol grows through air gapMCPE-62394
Coral blocks will not die if they are surrounded by any non-air blocksMC-169539
Dolphin stop trying to get to the surface when next to air diagonallyMCPE-81670
Ice on top of air or scaffolding does not turn into water when brokenMC-197349
/loot can spawn air items that instantly despawnMC-184941
Item Drops clip towards the top rather than the nearest air space if it is more than one block away from any air space
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