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  1. Bug MC-263102
    Vexes cause absurd server-side lag
  2. Bug MCPE-136225
    Vexes take freezing damage from powder snow
  3. Bug MCPE-164243
    Vex is no longer displayed correctly in official resource packs
  4. Bug MC-259264
    Left-handed vexes raise their right hands to attack
  5. Bug MC-258271
    The size of the Vex sword in Java Edition is bigger than in Bedrock Edition
  6. Bug MCPE-44454
    Vexes don't take damage after a period of time
  7. Bug MC-166744
    Vex left wing is slightly darker than its right wing
  8. Bug MC-150778
    Vexes are easily trapped in boats, making them useless in a raid
  9. Bug MCPE-34746
    Evokers take a long time to summon the vexes compared to Java Edition
  10. Bug MC-153607
    When a vex is teleported, it is no longer hostile and slowly moves towards its original coordinates
  11. Bug MC-124878
    Vexes float upwards underwater
  12. Bug MC-226565
    Vexes don't try to avoid cacti
  13. Bug MC-249662
    Sculk Sensors don't detect Vexes flying
  14. Bug MC-181937
    Vex don't turn their head to look at their targets when aggro
  15. Bug MC-264733
    Ghasts and vexes remain stationary if ridden by a mob
  16. Bug MC-110424
    Vexes don't actively attack villagers, wandering traders and iron golems when spawned vex spawn eggs, spawner or "/summon"
  17. Bug MC-258311
    Vex cannot get inside the Minecart
  18. Bug MCPE-165224
    The shield, trident and spyglass are displayed as 2D in the hands of the vex and at the fox, the result of which is an incorrect display of the shield
  19. Bug MCPE-165223
    Items in the hands of the Vex are incorrectly displayed
  20. Bug MCPE-115094
    Vex attack Evoker when hit by fangs from the Evoker
  21. Bug MCPE-165316
    Evokers can't summon fangs or vexes when they are standing on top of ice
  22. Bug MC-118432
    Vex summoner is not reset once it is dead
  23. Bug MC-118430
    Vex summoner is not stored in NBT despite being used for AI task
  24. Bug MC-236917
    Vexes are not undead
  25. Bug MCPE-104208
    I was on the beta tester for the new update (Caves and cliffs) and sometimes when you use the Goat horn, an invisible Vex spawns or the sound of it dose. You do take damage in Survival mode. That's really it.
  26. Bug MC-197912
    los aldeanos se bugean en las puertas de vallas y los vex se atoran se pierden
  27. Bug MC-197943
    Monsters Hunted Advancement not Registering Ender Dragon and Vex
  28. Bug MCPE-164231
    bug in vex's texture
  29. Bug MC-257422
    Vexes don't have flying animations unlike allays
  30. Bug MC-257414
    Vexes don't drop any items
  31. Bug MCPE-164695
    Bugged Vex texture
  32. Bug MC-259431
    Allays and Vexes not detected by weighted pressure plates while in boats
  33. Bug MC-257434
    Vex doesn't look beautiful
  34. Bug MC-219019
    Bats and Vex will fold down the Dripleaf
  35. Bug MCPE-89439
    Parity: Vexes sometimes take way to long to initiate an attack
  36. Bug MC-110136
    Monster spawner cannot spawn vex, vindicator, evoker, husk or stray
  37. Bug MC-159885
    Vexes are "invisible" while go through Nether Portal
  38. Bug MC-189805
    vex immune fire and lava damage
  39. Bug MC-133585
    Vex permeate everything (Plagegeister durchdringen alles)
  40. Bug MC-261653
    Vex are almost constantly moving, and stay still for a very short amount of time
  41. Bug MCPE-153592
    Vexes can fly through barriers
  42. Bug MC-258342
    Vex uses a new model and texture
  43. Bug MC-257827
    Vex's new model's wing texture still doesn't utilize translucency
  44. Bug MC-257566
    Vex do not chase their targets if they aren't actively charging at them
  45. Bug MC-257493
    Vex's new model's arms are too high up, clipping into their head
  46. Bug MC-257503
    Different hitbox:Allay/Vex
  47. Bug MCPE-160954
    Ghasts and Vexes don't trigger the Sculk Sensor
  48. Bug MC-195266
    Vindicators, pillagers and vexes raise both of their arms when attacking a player if they don't have any weapons
  49. Bug MC-111556
    Vex can activate tripwire and pressure plate
  50. Bug MC-109631
    Evokers spawn vexes that are not on the same team as them
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