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- MC-257621
/data modify on the elements of an empty list adds a tag to the list - MC-254151
Unicode block elements not spaced properly - MC-248165
Narrator prompts you to use mouse/keyboard to select elements when pausing with F3 + ESC - MCPE-155460
Element Constructor does not display element that are 4th period and beyond correctly - MC-246230
Elements in models that contain start and/or end positions outside the 0-16 range have auto-uv mapping that bleeds the texture atlas - MC-242895
UI element hitboxes are incorrect - MC-268298
Side textures of top lectern element are mapped the same way instead of being adjusted for position - MC-265788
The "Start free Snapshot Realm" element can be selected or remain selected causing its tooltip to erroneously be visible when other interfaces are open - MC-234164
You can focus an invisible element through the use of the TAB key in the realms world backups changes menu - MC-227538
Inserting elements into collection tags can be aborted in the middle - MC-215458
There is no way to access the sub-elements of the 10th and lower elements of the debug pie - MC-178997
Storing a tag with a mismatched type in a numeric array tag succeeds even though its elements are not changed - MC-173109
The cartography table UI elements does not conform to the other tables. - MC-148762
Faces of the elements of block models go up to black if there are blocks next to them / Block lighting is applied incorrectly - MC-151628
"/execute unless data block" never runs the command when the block doesn't have the NBT element - MC-225425
"/data modify" inserts source elements into target collection one by one - MC-262644
Issue with shading differing unexpectedly on rotated model elements - MC-143585
Bell's UV/model elements are upside down - MC-263873
Elements within the statistics menu are not selected in order when using the TAB key - MC-265290
Elements within the command block interface are not selected in order when using the TAB key - MC-166072
Custom Trident model ignores "layer0" and "elements" section - MCPE-116432
Custom Block Geometry Does Not Respect Element Pivots - MC-261376
Elements in a numeric array tag at the deepest level can be retrieved, but not be set - MCPE-180439
Custom block models don't use sufficient precision for position and size of elements - MC-179181
Match element nodes in NBT paths throw an unexpected UnsupportedOperationException against non-compound lists - MC-269549
Items held in cursor are rendered behind recipe book UI elements - MCPE-180369
The Element Neodymium(Nd) Block has an extra pixel in its number six - MCPE-171182
Unable to hover over the OreUI elements on touch - MC-270987
Barriers, structure voids and lights do not render model elements if assigned a custom model - MCPE-76511
You get stacked elements with one click in Education Edition worlds - MC-259263
Some buttons, sliders and other UI elements won't lose focus after clicking menu's background - MCPE-132475
New elements did not appear in explored area - MC-164864
Client command color highlight only highlights elements in the last command context - MC-93046
Custom Models with rotation elements do not take effect - MC-222009
Lectern's "bookshelf" element has 1 layer of pixels completely hidden in the top-face - MCPE-151613
Controller Cursor still moves even when the Sliders are selected in the Element Constructor Screen (Pocket UI) - MC-263262
Selected elements within the realms menu are immediately or randomly unselected if the realms menu was just recently opened - MC-189036
Elements rendering wrongly - MCPE-97233
UI elements of chests, inventory, etc are moved down when in keyboard/mouse mode causing space inconsistency
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