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- MCPE-169865
Speed queries return erratic values on non-local players - MCPE-169900
Entities not properly targeting players when given high speed effect - MCPE-165013
Horses continue making galloping sounds at low speeds - MCPE-151925
Mining Fatigue slows down mining speed of instantly-mineable blocks when holding down left-click - MC-249999
Passenger Allays cause riding entity to move at abnormal speed - MCPE-156440
infinite speed when entering a world near a beacon giving speed 2 effect - MC-244724
The "minecraft:entity.player.big_fall" sound can only be heard by other players when colliding with blocks at high speeds using elytra - MC-247426
Turtles can still move despite having their movement speed attribute set to zero - MC-265827
Soul Speed boots lose durability on mobs - MCPE-172557
Ben 10 DLC: In multiplayer all other joined players have super speed - MC-263549
If you sneak on the corner of a soul block with Soul Speed while holding a movement key, it will constantly produce soul particles even if you aren't moving - MCPE-170542
Soul Speed effect stays when you fly off of soul sand or soul soil until you land - MCPE-170202
Mouse speed of movement affects distance and amount of rotation. - MC-239807
Dead players produce the "minecraft:entity.player.splash.high_speed" sound for other players when coming into contact with water - MC-237063
Particles produced from using boots enchanted with soul speed are inconsistently displayed for other players - MC-237057
The "minecraft:particle.soul_escape" sound is very rarely heard by other players when using boots enchanted with soul speed - MC-231420
Using usable items doesn't reduce player speed when the player is riding a horse, donkey, or mule - MCPE-134649
Inconsistent speed for items in a water stream when aligned with anvils - MC-233186
Projectiles on fire don't destroy powder snow when thrown at high speeds from certain distances - MC-234674
Conduit attack speed is inconsistent with distance - MC-226867
Axolotls retain swimming speed and animation immediately after exiting flowing water - MCPE-129070
Blaze Fireballs Fired Backwards at Slower Speed and treated as a Mob when Present - MCPE-118407
Character appears after his death, after speed effect ends. - MC-212535
The walking animations of axolotls don't change in relation to their movement speed - MC-214656
Speed-based FOV changes still apply in third person - MCPE-114170
Sprint is delayed if Speed/speed-like effect applied - MC-208992
Setting attack speed base to a low number gives some items a negative attack speed - MC-207647
Soul speed doesn't work on slabs when jumping - MC-182606
When sneak-walking with Soul Speed on a Soul Sand or Soul Soil block (most noticeably) adjacent to lava, too many soul particles spawn - MC-184530
Player movement at low speeds is biased towards cardinal directions - MCPE-65245
Player animations play at the wrong speed while riding an entity - MC-177965
Putting on/taking off soul speed boots while standing on soul sand/soil does not properly give speed - MC-177960
While standing on soul soil/sand with soul speed, replacing the block beneath you with a non-soul block keeps the soul speed - MC-175729
Walking on the edge of underwater soul soil with Depth Strider and Soul Speed doesn't show soul particles - MC-172801
Bee's do not use the flying speed attribute - MCPE-57199
Coral fan/plant death affected by random tick speed - MC-121495
Dive speed in downwards flowing water is higher next to non-opaque blocks - MC-123376
Zombified piglin spawning in a nether portal in the overworld affected by random tick speed - MC-124709
When drinking a potion, Witches' movement speed modifier is -0.25 instead of -100% - MCPE-26819
Block placement speed too fast. - MC-118859
Arm swing animation speed does not take mining fatigue into account when player has haste - MC-111516
Player flickers/turns invisible when flying at high speeds - MC-104650
Mobs use path of riding entity with fixed and pretty high speed - MC-92250
You can see through blocks using high FOV values and speed - MC-103378
Auto jump activating on stairs when Speed is in effect - MC-147173
Using riptide tridents while elytra flying can boost the player to excessive speeds - MC-142246
Elytra causes Player model to flicker at high speeds - MC-144593
Break speed of frosted ice is unaffected by efficiency - MC-135777
Ice beneath flowing water does not speed up every entitity - MC-165423
Allows you to walk at the same speed while being crouched
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