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- MC-259823
Inconsistencies with Text Display opacity - MCPE-158616
Parts of the warden texture render in front of transparent blocks - MCPE-160251
Skins with additional geometry have inconsistent transparency in spectator mode - MCPE-158951
Blocks in RTX are not transparent from the inside in spectator mode - MCPE-153214
Frogspawn not transparent when held in hand - MCPE-156289
Pistons get transparent when broken during a "push" - MCPE-151610
There is no Transparent Black Background on the Cartography Table Screen compared to the other Screens (Pocket UI) - MCPE-177142
New customisable controls opacity don't go below 15 so we can't fully customise the opacity to 0 - MCPE-174981
transparent smoke particles using the deferred technical preview feature - MCPE-174149
Composter Texture is transparent on top - MC-237698
Clouds and particles can be seen through entity shadows on top of transparent blocks with Fabulous! graphics, ignoring distance fog and visibility - MC-236141
The chat background opacity box for the "[+X pending lines]" string of text doesn't meet the left side of the screen - MC-235986
Transparent blocks at render distance can be seen through entity nametag backgrounds - MC-227034
TTF glyphs are antialiased against non-transparent background - MC-210166
Transparent blocks do not render behind experience orbs on "Fast" & "Fancy" graphics settings - MC-211204
Mobs unable to pathfind properly when scared or idled on transparent blocks - MCPE-116279
RTX - text on signs appearing behind transparent blocks and maps - MC-210585
Entities don't render well with semi-transparent item-supporting models - MC-210584
Semi-transparent textures on an item that doesn't have it by default doesn't render water behind it - MC-206076
Jigsaw generation replaces transparent blocks and other Jigsaws - MCPE-112904
Enchanted armor is transparent in inventory - MC-207091
Screenshots use alpha channel despite not encoding any transparent pixels, making file sizes larger than necessary - MCPE-110015
The background of letters on signs sometimes appears transparent - MC-186720
Transparent Window with 10bpc on Xorg - MC-185907
Llama/Horse taming won't work on top of certain transparent / non-full blocks - MC-188151
Banners, transparent blocks and clouds are visible in foreground of beacon shine from certain angles - MCPE-68584
Visual bug: can't see water if you place a waterlogged stair and a transparent block in a certain way. - MCPE-78691
Transparent blocks can't be lit on fire - MCPE-65798
Transparent blocks and rain do not render behind charged creeper aura - MCPE-67570
Space in shield handle is black, not transparent - MC-167586
Player head item renders incorrectly in the inventory if the SkullOwner's head skin has a semi-transparent overlay - MCPE-56842
Transparent block particles are fully opaque - MC-163153
Transparent parts of beacon beam texture appear black - MC-161885
Many transparent things do not render behind slimes - MC-98308
Armor Opacity / Transparency doesn't work correctly - MC-107671
Observers act as transparent blocks with redstone wires - MC-146028
Text background transparency is not applied to F3 screen or command autocomplete - MC-145699
Text transparency set to 10% actually displays as 0% - MC-136598
Block faces appear dark when behind semi-transparent blocks with Smooth Lighting enabled - MC-165306
Beacon beams are transparent from the inside - MC-165048
Transparent blocks at y > -64 causes map to show said blocks' color instead of the void color - MC-133344
Hostile mobs with their heads in transparent blocks are not attacking the player - MCPE-98850
Water particles deleted/vanished by transparent blocks - MC-221640
End portal appears transparent from the side - MC-241524
The text background opacity accessibility option doesn't properly affect the tab list - MC-241320
Vignette texture treats darkness as transparency - MCPE-148053
Target block being treated as transparent by comparator - MC-241035
Sun texture treats darkness as transparency - MCPE-119941
The transparent parts of an entity's texture stop particles from rendering with Ray Tracing on - MCPE-119895
Glass loses transparency at a distance with Ray Tracing on
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