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- MC-231697
Patrol inconsistency: patroling witches, evokers, ravagers and illusioners attack without provocation - MC-183211
Strider moves extremely fast when a skeleton/illusioner/crossbow piglin is riding on them - MC-116641
Illusioners appear stacked - MC-116920
Illusioner acts like casting spell even if he is not applying blindness - MC-140011
Pillager's and illusioner's "targeting" AI doesn't take walls into consideration - MC-129076
Illusioner copies aren't saved - MC-166254
Illusioners hold items in their offhand incorrectly / left arm of illusioners is rotated - MCPE-152997
Flowing fluids erroneously try to connect to other diagonal fluids, creating the illusion of upwards flowing - MC-121706
Skeletons and illusioners aren't looking up / down at their target while strafing - MC-174500
Skeletons, illusioners, and piglins with crossbows don't strafe on certain blocks - MC-145308
Evokers/Illusioners wave their hands for no reason when attacked from far away - MC-260003
Skeleton, stray, wither skeleton, bogged and illusioner will not adjust its aiming height due to the hitbox size of the target - MC-255340
Evoker / Illusioner continues to cast spells after death - MC-268588
Skeletons, strays, wither skeletons, boggeds and illusioners sliding on the ground - MC-270014
Spawned Vindicator, Evoker and Illusioner captains do not drop an ominous bottle - MC-257115
There are no spawn eggs for giants and illusioners - MC-242508
Some aquifers down deep can be a mixture of lava and water, breaking the illusion that it is one aquifer - MC-207515
Sculk sensors don't react to evokers or illusioners waving their hands - MC-164157
Illusioner hood layer is no longer dark - MC-121212
Advancement "How Did We Get Here?" doesn't require blindness, which is obtainable through the Illusioner - MC-116463
Broken Illusioner hitboxes - MC-116391
Real Illusion Illagers aren't affected by the glowing effect when invisible - MC-116421
Illusioner creates floating illusions - MC-116371
No spawn egg for Illusion Illagers - MC-116370
Illusion Illagers do not spawn - MC-117000
Killing an Illusioner Illager does not contribute to the "Monsters Hunted" advancement - MC-152523
Illusioners hold their bows differently compared to version 1.12 up to version 1.13.2 - MC-139468
Pillagers can't use bows/Skeletons and Illusioners can't use crossbows - MC-132147
Skeletons, strays, wither skeletons, pillagers, illusioners and piglins use bows underwater - MC-139433
Pillagers and Illusioners do not attack mobs they are normally aggressive to when holding no/the wrong weapon - MC-173641
Illusioners illusions do not listen to lighting - MC-152627
Illusioners now have green eyes - MC-124456
Vindicators, evokers and illusioners do not render items on head - MC-116676
Parrots don't imitate Illusioners - MC-116772
Illusion Illagers are required for advancement "Kill All Mobs" even though they don't spawn - MC-116448
Illusioner is missing its loot table - MC-116355
Villagers don't run away from illusioners - MC-141360
Evokers / vindicators / illusioners / pillagers have a gap between their legs - MC-33710
Snow & Iron Golem, Ender Dragon, Illusioner, Giant, and Wither not in Mob statistics - MC-104900
Skeletons, illusioners and piglins with crossbows have broken agility reaction when hit or walking on certain blocks when provoked - MC-267706
Evoker and illusioner summon particles do not account for scale attribute - MC-176309
Illusioner has a few misplaced pixels left in their texture
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