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- MC-259264
Left-handed vexes raise their right hands to attack - MC-249662
Sculk Sensors don't detect Vexes flying - MCPE-136225
Vexes take freezing damage from powder snow - MC-226565
Vexes don't try to avoid cacti - MC-181937
Vex don't turn their head to look at their targets when aggro - MC-118430
Vex summoner is not stored in NBT despite being used for AI task - MC-153607
When a vex is teleported, it is no longer hostile and slowly moves towards its original coordinates - MC-166744
Vex left wing is slightly darker than its right wing - MC-258311
Vex cannot get inside the Minecart - MC-258271
The size of the Vex sword in Java Edition is bigger than in Bedrock Edition - MCPE-165316
Evokers can't summon fangs or vexes when they are standing on top of ice - MCPE-34746
Evokers take a long time to summon the vexes compared to Java Edition - MC-264733
Ghasts and vexes remain stationary if ridden by a mob - MC-124878
Vexes float upwards underwater - MCPE-115094
Vex attack Evoker when hit by fangs from the Evoker - MCPE-165223
Items in the hands of the Vex are incorrectly displayed - MCPE-165224
The shield, trident and spyglass are displayed as 2D in the hands of the vex and at the fox, the result of which is an incorrect display of the shield - MCPE-44454
Vexes don't take damage after a period of time - MC-110424
Vexes don't actively attack villagers, wandering traders and iron golems when spawned vex spawn eggs, spawner or "/summon" - MC-118432
Vex summoner is not reset once it is dead - MC-261653
Vex are almost constantly moving, and stay still for a very short amount of time - MC-258342
Vex uses a new model and texture - MC-257827
Vex's new model's wing texture still doesn't utilize translucency - MC-257503
Different hitbox:Allay/Vex - MC-257493
Vex's new model's arms are too high up, clipping into their head - MC-257566
Vex do not chase their targets if they aren't actively charging at them - MCPE-160954
Ghasts and Vexes don't trigger the Sculk Sensor - MCPE-153592
Vexes can fly through barriers - MC-170332
Vexes do not play hand animation when attacking a player or mob - MC-164480
Vexes don't drop iron swords anymore - MCPE-21399
You can spawn Evokers and Vindicators in peaceful difficulty but not vexs - MC-110894
Vexes are hurt by Splash Potions of Harming although they are undead? - MC-111556
Vex can activate tripwire and pressure plate - MC-109631
Evokers spawn vexes that are not on the same team as them - MC-108202
Vex entity/hitbox lines/name are bright - MC-108403
Johnny Illagers attack Vexes - MC-108347
Vexes don't render armor - MC-107911
Vex can pass through the world border - MC-157161
Vexes after the end of the raid - MC-148845
Vex is not included in entity tag #minecraft:raiders - MC-150778
Vexes are easily trapped in boats, making them useless in a raid - MC-195266
Vindicators, pillagers and vexes raise both of their arms when attacking a player if they don't have any weapons - MC-169466
Zombie villager, illager and vex hand texture not consistent with the zombie/husk hand textures - MC-262090
Many things are not rendered through translucent allay or vex texture regions - MC-257391
Vex no longer displays equipped player heads and skulls - MC-257390
The new Vex model's wings clip straight through their head - MC-257822
Programmer Art Resouce Pack does not use old Vex Texture - MC-230825
Natural death message for vexes is 'starved to death' - MCPE-164441
Vex & Allay do not sit in boats and minecarts properly - MC-257411
Vex Renders Offhand Items Incorrectly
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