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- MC-255898
Damage by evoker fangs is unaffected by difficulty - MC-238632
Evoker Fangs can spawn into walls - MC-231697
Patrol inconsistency: patroling witches, evokers, ravagers and illusioners attack without provocation - MC-213741
Evoker fangs are rendered too dark while they're inside of blocks - MC-209908
Sculk sensors are not activated by the motion of evoker fangs - MCPE-81563
Evoker fangs often miss stationary targets - MC-185351
Evoker Fangs not displaying rotation properly - MC-109558
Evokers will run from players to perform a spell, but not mobs - MC-139637
Evokers have redundant place on model for displaying held items - MC-199429
Evoker Fangs don't render in Spawners - MCPE-155044
Evoker/villager/witch robes don't render the last two rows of pixels - MCPE-165316
Evokers can't summon fangs or vexes when they are standing on top of ice - MCPE-42373
Vindicators/Evokers attack Pillagers when hit by them - MC-110892
Evoker fangs can only spawn on full blocks, not slabs - MC-225312
Evokers using evoker fangs are not affected by the Thorns enchantment - MCPE-34746
Evokers take a long time to summon the vexes compared to Java Edition - MC-139113
Evoker's fangs can hurt the ravager - MCPE-160510
Evoker always drops experience orbs when he die, regardless of being killed by player - MC-213667
Hand animation and sound sometimes don't play when dying a sheep blue while an evoker dyes it red - MCPE-115094
Vex attack Evoker when hit by fangs from the Evoker - MCPE-178026
Evokers tries to navigate on doors without sucess - MC-147574
Attacking a group of evokers will give nearby evokers infinite detection range and broken attack behavior - MCPE-180353
Evoker walking animation is broken - MC-108254
Evokers don't change sheep color with the mobGriefing gamerule disabled - MCPE-174927
Evoker has 2 natural armor points (like zombies) - MC-145308
Evokers/Illusioners wave their hands for no reason when attacked from far away - MC-270933
Evokers do not target the sheep they want to dye - MC-255340
Evoker / Illusioner continues to cast spells after death - MC-270014
Spawned Vindicator, Evoker and Illusioner captains do not drop an ominous bottle - MC-210484
Sculk sensors are not activated upon a sheep changing from blue to red, through the use of an evoker - MC-207515
Sculk sensors don't react to evokers or illusioners waving their hands - MC-201677
Parrot imitates wrong Evoker's SFX - MCPE-30747
Woodland mansion missing evoker - MCPE-20990
Evokers and Vindicators Can Spawn in Peaceful Difficulty - MCPE-21399
You can spawn Evokers and Vindicators in peaceful difficulty but not vexs - MC-109631
Evokers spawn vexes that are not on the same team as them - MC-108798
Evoker will not chase the target when the target escapes - MC-108032
Evoker's id is wrong - MC-247004
Z-fighting can be seen on closed evoker fangs - MC-116911
Evokers, pillagers, vindicators and witches don't render the hood - MC-210485
Sculk sensors are not activated upon evokers summoning vexes - MC-162606
Evoker fangs are rendered too big - MC-124456
Vindicators, evokers and illusioners do not render items on head - MC-118403
Vexes summoned by evoker do not have evoker team applied - MCPE-21629
Minecraft PE - Wrong "Wololo" evoker sound - MCPE-20819
Evoker fang attack is not completed - MCPE-48640
Evoker has missing particles when attacking on the left side - MC-147268
Villagers don't run away from ravagers, pillagers, vindicators, evokers, zombies or husks - MC-140354
Evokers continue attacking nothing after target dies - MC-141360
Evokers / vindicators / illusioners / pillagers have a gap between their legs
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