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- MCPE-166695
The water lilies in Minecraft Norse Mythology are dyed a dark green that damages their texture - MCPE-169830
Darkness effect particles doesn't show when using commands - MCPE-169528
The pitcher plants texture are too dark - MCPE-166506
Glow Squids spawn in the Deep Dark - MCPE-165647
the ender dragon's eyes don't glow in the dark - MCPE-164491
Unused (and duplicated) texture for the Dark Oak Boat - MCPE-160994
RTX on with spectator mode enabled makes head dark - MCPE-159992
/locate biome deep_dark sometimes sent you to the wrong coordinates of the biome - MC-254433
While the darkness fog effect is closing in, any other fog effect would be removed despite being closer than the darkness fog - MC-254432
Sky color still briefly visible when applying darkness while underwater (and possibly other scenarios with unique fog effects) - MC-254462
The inside contents of composters are rendered too dark when blocks are placed adjacent to them while smooth lighting is enabled - MC-253528
FOV Effects and Darkness Pulsing sliders are not linear - MC-249388
The darkness pulsing effect doesn't appear gradually when in low light levels - MC-249148
Sculk shriekers are rendered too dark when blocks are placed adjacent to them while smooth lighting is enabled - MCPE-152405
Two dark oak faces of Grindstone model have a stretched texture compared to the other faces - MCPE-151794
The water lilies in Minecraft Egyptian Mythology are dyed a dark green that damages their texture - MC-251335
Block, cloud and entity outlines and particles can be seen through beacon and end gateway beams whilst the player has Blindness/Darkness - MCPE-153806
"Darkness effect strength" slider is not capitalized - MCPE-155625
Darkness Effect does not function correctly with Ray Tracing - MC-251407
Darkness pulsing effect doesn't work in The End - MCPE-172645
Light sources are completely dark when adjacent to tinted glass - MCPE-172270
Parrot is rendered too darkly when under a block - MC-239810
Entity names aren't affected by the blindness or darkness effects if they're behind blocks or entities - MCPE-145177
Trees can grow through dirt, dark oak trees grow incorrectly if dirt is above the north-west sapling - MC-237375
Secondary dark oak leaves generation uses incorrect offset from branches - MC-240006
Grass blocks located two blocks below dark oak trees aren't converted into dirt when the world generates - MCPE-141852
Dark areas around intense light source when enable RTX - MC-233827
Breaking particles render too dark whilst they're inside of a block - MC-230445
End portals and end gateways are not rendered properly with the Blindness or Darkness effects - MC-236121
Stonecutters are rendered too dark when blocks are placed adjacent to them while smooth lighting is enabled - MC-234089
Lightning rods are rendered too dark when blocks are placed adjacent to them while smooth lighting is enabled - MC-234087
Extinguished campfires are rendered too dark when blocks are placed adjacent to them while smooth lighting is enabled - MC-234085
Cakes are rendered too dark when blocks are placed adjacent to them while smooth lighting is enabled - MC-236376
Turtle eggs, sea pickles, and candles are rendered too dark when blocks are placed adjacent to them while smooth lighting is enabled - MC-236374
Chains are rendered too dark when blocks are placed adjacent to them while smooth lighting is enabled - MC-236373
Grindstones are rendered too dark when blocks are placed adjacent to them while smooth lighting is enabled - MCPE-136928
Blocks appear brighter for a split second when moved by a piston in a dark area - MCPE-129757
Glowing text outline is generally too dark - MC-227453
Dark wet sponge particles caused by the particle being summoned inside the block - MC-228034
Orangish tinge of custom names of items in glow item frames in complete darkness - MC-213738
Campfire smoke particles are rendered too dark while they're inside of blocks - MC-213741
Evoker fangs are rendered too dark while they're inside of blocks - MC-213739
Firework rockets are rendered too dark while they're inside of blocks - MC-213350
"Enchantment cost" text in anvil UI has a dark gray background - MCPE-116151
Sculk sensor particles are dark blue - MC-187669
World border is rendered too dark on "Fabulous!" graphic settings - MCPE-69494
Sudden Movement Causes Temporary Dark Shadow - MC-182520
Experience orbs no longer glow in the dark - MC-175333
Mysterious blinking pixels when in a dark area - MC-175626
Trapdoors are rendered too dark when blocks are placed adjacent to them while smooth lighting is enabled
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