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- MCPE-170186
Arrows fired from dispensers deal default damage regardless of velocity - MC-260761
Taking any damage before fatal fall damage removes the attacker credited for kill - MC-259914
/damage returns a fail message and value when successfully damaging Armor Stand - MCPE-166695
The water lilies in Minecraft Norse Mythology are dyed a dark green that damages their texture - MC-259790
/damage can provide fewer variables to death message than expected, printing unformatted message - MC-260829
Drown-immune mobs are hurt by /damage using drown damage type - MC-260830
Freeze-immune mobs are hurt by /damage using freeze damage type - MC-260290
"<Player 1> was obliterated by a sonically-charged shriek whilst trying to escape <Player 2>" never appears (without /damage) - MC-260289
"<Player 1> was squashed by a falling anvil whilst fighting <Player 2>" never appears (without /damage) - MC-259835
/damage _ 0 can damage certain entities (End Crystal, Item Frame, Painting) - MC-259813
/damage can print untranslated "player" and "item" variants of some death messages - MC-259810
/damage can be set to 0 with an incorrect error message - MCPE-169860
Armor durability damage isn't applied on death - MC-261704
Suspicious sand/gravel emits block breaking vibrations when falling onto the ground, but damaged anvils don't - MC-260452
Damage types are experimental and don't update on /reload - MC-259552
Damage wobble does not show the direction of incoming damage in the spectated mob - MCPE-168985
Snowball can damage your armor - MC-260275
Attacker not shown in death message for certain damage types when entering an attacker in /damage command - MC-260705
Interaction entities always register that hits on them deal 1 damage, no matter how much damage you would normally be doing - MCPE-169980
Conduit does not damage piglins and hoglins, unlike in Java - MC-259987
Damage command only issues knockback if it was done by an entity - MC-258233
Bees aren't damaged by splash or lingering water bottles - MCPE-161385
Projectiles fired from dispensers deal no damage in peaceful - MCPE-161077
Skeleton arrow damage is random no matter the proximity - MCPE-162636
Shields blocks TNT damage from all directions - MC-255898
Damage by evoker fangs is unaffected by difficulty - MCPE-157700
The Wither effect damages armor durability - MC-252462
Interacting/Damaging with own vehicle inside an End Crystal - MCPE-157652
damage_sensor component can't run events on "damager" target - MCPE-157429
Instant_health effect command no longer causes damage animations and sounds on undead mobs. - MCPE-158775
Damage causes mobs to switch armor - MCPE-156543
Mobs pathing around damaging blocks cut corners and hurt themselves - MC-251865
Player damage from non-projectiles sources does not cause vibrations - MCPE-153117
Certain fall damage preventing blocks do not prevent damage when falling more than 30 blocks - MCPE-153124
Waterlogged blocks >= 0.75 tall and < 1.0 tall do not prevent fall damage - MCPE-151794
The water lilies in Minecraft Egyptian Mythology are dyed a dark green that damages their texture - MCPE-155589
Magma and berry damage counts as self-inflicted by damage sensors - MC-252321
Allays prioritize collecting items over panicking when being damaged - MCPE-153974
Jumping on pointed dripstone with Jump Boost deals no damage - MCPE-151532
/damage lightning only does lightning effects for turtles - MCPE-151568
Arrows of Decay don't proc damage with a bow enchanted with flame. - MC-243759
Explosions won't damage an entity if the distance to its eyes is 0 - MCPE-177935
Tnt does not deal damage to player when friendly fire is turned off even when in single player - MCPE-178473
Boat damages more quickly when touching more amount of lava - MCPE-177601
damage_multiplier can't reduce damage below 1.0 - MCPE-171506
Damage modification in some mobs - MC-265813
Sunlight damages helmets worn by Wither Skeletons and Zombified Piglins - MCPE-175996
Conduits damage skeleton horses - MC-263882
TNT performs raycast check for fall damage - MC-263862
Taking Physical Damage Before Magic Damage With Armor Makes Magic Damage Hurt Less
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