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- MC-7200
Cave/tunnel generation may cut tunnels a bit too soon (fix included) - MC-29274
Withers will not pursue players in survival mode unless attacked - MC-30560
River through Eroded Badlands biome generates floating rock formations at water surface - MC-54545
Client render distance doesn't adjust to server render distance if they are different, causing faulty chunk loading - MC-65628
Desert pyramids generate underground when using amplified or custom terrain - MC-72831
Water lakes can generate in deserts - MC-85975
Slimes don't spawn in the swamp hills biome - MC-101913
The Ctrl+PickBlock on a blank sign still opens the GUI upon placement - MC-101917
Andesite, diorite and granite won't generate above a height of about 80 - MC-123277
Too long scoreboard objectives and team names are not detected when commands are parsed - MC-125033
Old cave and ravine generation gets cut off unnaturally on chunk borders near water - MC-126133
Undercover ravines sometimes generate cut off at chunk borders - MC-129266
Jagged ocean transitions and slower biome generation - MC-132175
Beaches generate along Swamp Hills when bordering an ocean - MC-132429
Sand beaches generate when bordering Gravelly Mountains biomes - MC-134407
Ocean ravines spawning underground with a stone roof on top - MC-138801
The interactions between a biome and another biome and its variants are inconsistent - MC-140151
Modified Jungle Edge biomes only generate when a Jungle borders a Swamp Hills biome - MC-140690
Giant Spruce Taiga Hills has no difference with Giant Spruce Taiga - MC-159025
Drowned do not spawn in warm ocean biomes - MC-160710
Chat messages written while sleeping are deleted after waking up - MC-166238
Trees can generate on mycelium - MC-166423
Splash water bottles don't damage endermen - MC-167277
Swamp hills doesn't naturally generate seagrass - MC-175929
Ice spikes get cut off below height limit on AMPLIFIED worlds - MC-182362
Score callbacks with a too long name break callback chain - MC-186042
Plains biome is always generated when a swamp borders a desert, snowy tundra or snowy taiga - MC-188096
Gravelly Mountains+ is no different than Gravelly Mountains - MC-190363
Some biomes generate as "Single biome" worlds in "Floating islands" world type - MC-199298
Strongholds don't generate in Bamboo Jungles - MC-200230
Anomalous stripes/grid ice generation in frozen ocean biome - MC-202376
Rabbits, instead of spawning on snow blocks, spawn on snow layers - MC-208352
Dark Forest Hills doesn't generate small patches of Plains or Sunflower Plains, but Dark Forest does - MC-208353
Several Hills biomes do not generate sporadically replacing patches of their regular biome counterparts - MC-208601
Axolotls do not avoid danger when pathfinding - MC-212113
Glow Lichen can generate underwater whilst not in a cave - MC-213779
FPS drops when looking up in a tall world (4064 blocks) - MC-214335
Flower forest is much steeper than regular forest - MC-214783
Oceans generate with stone floors - MC-214797
Pointed dripstone can generate floating at transitions between local water levels - MC-214799
Aquifiers sometimes create air pockets - MC-214864
Hard edges when new caves generate near surface - MC-215062
Wierd aquafier barrier generator and water in incorrect states - MC-215296
Mineshafts often don't generate in floating island worlds - MC-215876
Dirt can generate below y=0 from mineshafts - MC-216362
Jukeboxes that have been placed don't stack with jukeboxes that have not been placed - MC-216448
River generates over a ravine - MC-216784
Ruined Portals don't generate below y=0 - MC-216952
Some chunks interrupting with cave systems filled with blocks - MC-216967
Kelp & Seagrass can generate in aquifers
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