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Bug
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Resolution: Fixed
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1.16 (Bedrock)
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None
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Confirmed
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Bedrock
While the changes to the simulation distance increasing to 10 was an intentional change, we can use this ticket to log any new issues this may have caused.
If possible, please try and include as much relevant information as possible:
- Did this issue only start with the recent change to the sim distance, or did you experience issues beforehand?
- Does the number of players on your Realm affect the issue at all?
- Which device are you joining the Realm from, and does performance differ between devices?
Before today, or yesterday, Bedrock realms were restricted to a simulation distance of 4. Now they are running at simulation distance 10. The increased capacity is great, except that now you cannot choose a lower simulation distance even if you want to. If you upload to your realm a world with simulation distance lower than 10, it gets changed to 10.
Steps to reproduce
- Create a new world with simulation distance 4, 6, or 8.
- Upload the world to a realm.
- Observe mob spawns, or create a command block system to mark mob spawns with blocks, or track mob despawns (e.g. by having them say "hi" as you move away).
- Download the realm.
Expected results
The world runs on realms at the simulation distance you set it to. Mobs spawn and despawn accordingly. When you download the world it is still at the simulation distance you set it to.
Actual results
The world runs on realms at simulation distance 10. Mobs spawn and despawn accordingly. When you download the world it is at simulation distance 10.
- is duplicated by
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MCPE-114743 Mobs aren't despawning when they should be.
- Resolved
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REALMS-6832 Horrible TPS drop and lag on Realms.
- Resolved
- relates to
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MCPE-31365 Simulation Distance in Realms keeps reverting to 4 chunks
- Resolved
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MCPE-91001 Simulation distance max is different on different devices
- Resolved