A dying entity's hit and collision boxes will still exist in their proceeding death animations, capable of pushing the player and blocking attacks directed towards entities behind the animation.
Tested in creative and survival mode, with zombies and villagers killed by the player. Additional testing by rplatham on Samsung Galaxy S4 (Android 5.0.1).
- is cloned by
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MCPE-162048 Mob collision boxes still function when mobs are dead
- Resolved
- is duplicated by
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MCPE-18909 When we throw a potion of invisibility in the shulker and kill him he dies but he does not disappear and some of his functions and sounds are in the place where he was killed
- Resolved
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MCPE-19071 When the mobs die or when we hit them in the death animation We can hear 2 or 3 times the Death Sounds
- Resolved
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MCPE-19078 Mobs make death sound when they die more than once
- Resolved
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MCPE-19085 Shulker not die after throwing invisibility potion on him
- Resolved
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MCPE-19449 Mob drop doubles
- Resolved
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MCPE-24229 Zombies,if not zombies, has an extra hitbox layer
- Resolved
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MCPE-27218 The damage sound plays even the mob is dead.
- Resolved
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MCPE-28930 Mob hitbox is a bit wonky
- Resolved
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MCPE-33533 Skeleton hitbox bugged
- Resolved
- relates to
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MCPE-140257 Dead mobs don't cast shadows anymore
- Open
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MCPE-14426 Slimes & magma cubes continue to inflict damage during death animation
- Resolved
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MCPE-28266 Attack sounds are heard when nothing is being hit (punching the air)
- Resolved
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MC-1246 Mob hitbox still exists during death animation
- Resolved