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Bug
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Resolution: Unresolved
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None
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1.17.30.22 Beta, 1.16.40 Hotfix, 1.20.51 Hotfix
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None
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Confirmed
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Multiple
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507687
Summary: If you replace the skeletons weapon with a crossbow, and tries to attack with it, it does nothing and holds it in a weird way. Same thing goes for strays.
How to reproduce
- Summon a skeleton/stray
- Use the command:
- For skeletons: /replaceitem entity @e[type=skeleton] slot.weapon.mainhand 1 crossbow
- For strays: /replaceitem entity @e[type=stray] slot.weapon.mainhand 1 crossbow
- Be in survival mode
Observed Result: The skeleton/stray holds the crossbow weirdly
Expected Result: The skeleton/stray uses the crossbow like the Pillagers do