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Bug
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Resolution: Unresolved
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None
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1.19.20.22 Preview, 1.18.30.27 Preview, 1.18.30.26 Beta, 1.18.10.20 Beta, 1.18.0.24 Beta, 1.17.40.21 Beta, 1.17.40.20 Beta, 1.17.11 Hotfix, 1.17.10.21 Beta, 1.17.10.20 Beta, 1.16.230.56 Beta, 1.16.230.54 Beta, 1.16.220, 1.16.210.59 Beta, 1.16.210.51 Beta, 1.16.30.57 RTX Beta, 1.16.200.53 Beta, 1.16.30.53 RTX Beta, 1.16.100.56 Beta, 1.16.30.52 RTX Beta, 1.16.100.55 Beta, 1.16.100.54 Beta, 1.15.0.11 RTX Beta, 1.16.100.53 Beta, 1.16.100.52 Beta, 1.16.100.51 Beta, 1.16.100.50 Beta, 1.16.1, 1.16.10, 1.16.21, 1.16.20, 1.16.50 Hotfix (iOS), 1.16.40 Hotfix, 1.16.61 (PS4), 1.16.200, 1.16.201 Hotfix, 1.16.221 Hotfix, 1.17.0, 1.17.30, 1.17.41 Hotfix, 1.18.12 Hotfix, 1.19.10, 1.19.30.20 Preview, 1.19.11 Hotfix, 1.21.44 Hotfix
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Confirmed
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Multiple
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538090
Chests and conduits have collision boxes that missalign with both their hitbox and texture. In the images, the end portal frame is fine, but the conduit & the chest are misoriented, the texture for chest is 14 pixels, like java but the actual collision box is 15 pix meaning the player appears to be floating. This is especially apparent with the conduit.
Steps to Reproduce
- Get a conduit or a chest.
- Stand on the block.
- Notice how you appear to 'float' above the block
Observed Results
You 'float' above the block.
Expected Results
The block's collision box should match with the texture, the player should not 'float' above the block.
- is duplicated by
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MCPE-141510 Floating when on half blocks
- Resolved
- relates to
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MCPE-12109 Dirt path and farmland collision too high
- Resolved
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MCPE-60024 Snow layer collision only changes twice
- Resolved