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  1. Minecraft (Bedrock codebase)
  2. MCPE-94126

The collision box of chests and conduits are incorrect

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    Details

    • Type: Bug
    • Status: Reopened
    • Resolution: Unresolved
    • Affects Version/s: 1.17.40.21 Beta, 1.17.40.20 Beta, 1.17.11 Hotfix, 1.17.10.21 Beta, 1.17.10.20 Beta, 1.16.230.56 Beta, 1.16.230.54 Beta, 1.16.220, 1.16.210.59 Beta, 1.16.210.51 Beta, 1.16.30.57 RTX Beta, 1.16.200.53 Beta, 1.16.30.53 RTX Beta, 1.16.100.56 Beta, 1.16.30.52 RTX Beta, 1.16.100.55 Beta, 1.16.100.54 Beta, 1.15.0.11 RTX Beta, 1.16.100.53 Beta, 1.16.100.52 Beta, 1.16.100.51 Beta, 1.16.100.50 Beta, 1.16.1, 1.16.10, 1.16.21, 1.16.20, 1.16.50 Hotfix (iOS), 1.16.40 Hotfix, 1.16.61 (PS4), 1.16.200, 1.16.201 Hotfix, 1.16.221 Hotfix, 1.17.0, 1.17.30
    • Fix Version/s: None
    • Confirmation Status:
      Confirmed
    • Platform:
      Multiple
    • ADO:
      538090

      Description

      Like when i go on partial blocks like conduits and chests, the player appears to be slightly higher than the actual texture. In the images, the end portal frame is fine, but the conduit & the chest are misoriented, the texture for chest is 14 pixels, like java but the actual collision box is 15 pix meaning the player appears to be floating. This is especially apparent with the conduit.

       

      Steps to Reproduce

       

      1. Get a conduit or a chest.
      2. Stand on the block.
      3. Notice how you appear to 'float' above the block

       

      Observed Results

       You 'float' above the block.

      Expected Results

      The block's collision box should match with the texture, the player should not 'float' above the block.

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              Reporter:
              Humiebees Bumblebee
              Votes:
              13 Vote for this issue
              Watchers:
              4 Start watching this issue

                Dates

                Created:
                Updated:
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