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  1. Minecraft (Bedrock codebase)
  2. MCPE-94126

The collision box of blocks is contrary to the texture

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    Details

    • Type: Bug
    • Status: Reopened
    • Resolution: Unresolved
    • Affects Version/s: 1.16.30.53 RTX Beta, 1.16.100.56 Beta, 1.16.30.52 RTX Beta, 1.16.100.55 Beta, 1.16.100.54 Beta, 1.15.0.11 RTX Beta, 1.16.100.53 Beta, 1.16.100.52 Beta, 1.16.100.51 Beta, 1.16.100.50 Beta, 1.16.1, 1.16.10, 1.16.21, 1.16.20, 1.16.40 Hotfix
    • Fix Version/s: None
    • Confirmation Status:
      Unconfirmed
    • Platform:
      Multiple

      Description

      Like when i go on some partial blocks like conduits and chests, the player appears to be slightly higher than the actual texture. In the images, the end portal frame is fine, but the path blocks & the chest are misoriented, the texture for chest is 14 pixels, like java but the actual collision box is 15 pix meaning the player appears to be floating. This is especially apparent with the conduit.

       

      Steps to Reproduce

       

      1. Get a conduit, grass path, chest or another non-full block.
      2. Stand on the block.
      3. Notice how you appear to 'float' above the block
      4. Only works for some partial blocks like Stonecutters are normal.

       

      Observed Results

       You 'float' above the block.

      Expected Results

      The block's collision box should match with the texture, the player should not 'float' above the block.

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            Reporter:
            Humiebees Bumblebee
            Votes:
            3 Vote for this issue
            Watchers:
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              Dates

              Created:
              Updated: