Affects Version/s: 22.214.171.124 Beta, 126.96.36.199 Beta, 1.16.220, 188.8.131.52 Beta, 184.108.40.206 Beta, 220.127.116.11 RTX Beta, 18.104.22.168 Beta, 22.214.171.124 RTX Beta, 126.96.36.199 Beta, 188.8.131.52 RTX Beta, 184.108.40.206 Beta, 220.127.116.11 Beta, 18.104.22.168 RTX Beta, 22.214.171.124 Beta, 126.96.36.199 Beta, 188.8.131.52 Beta, 184.108.40.206 Beta, 1.16.1, 1.16.10, 1.16.21, 1.16.20, 1.16.50 Hotfix (iOS), 1.16.40 Hotfix, 1.16.61 (PS4), 1.16.200, 1.16.201 Hotfix
Fix Version/s: None
Like when i go on some partial blocks like conduits and chests, the player appears to be slightly higher than the actual texture. In the images, the end portal frame is fine, but the path blocks & the chest are misoriented, the texture for chest is 14 pixels, like java but the actual collision box is 15 pix meaning the player appears to be floating. This is especially apparent with the conduit.
Steps to Reproduce
- Get a conduit, grass path, chest or another non-full block.
- Stand on the block.
- Notice how you appear to 'float' above the block
- Only works for some partial blocks like Stonecutters are normal.
You 'float' above the block.
The block's collision box should match with the texture, the player should not 'float' above the block.