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  1. Minecraft (Bedrock codebase)
  2. MCPE-94126

The collision box of chests and conduits are incorrect

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Details

    • Bug
    • Status: Reopened
    • Resolution: Unresolved
    • 1.18.30.27 Preview, 1.18.30.26 Beta, 1.18.10.20 Beta, 1.18.0.24 Beta, 1.17.40.21 Beta, 1.17.40.20 Beta, 1.17.11 Hotfix, 1.17.10.21 Beta, 1.17.10.20 Beta, 1.16.230.56 Beta, 1.16.230.54 Beta, 1.16.220, 1.16.210.59 Beta, 1.16.210.51 Beta, 1.16.30.57 RTX Beta, 1.16.200.53 Beta, 1.16.30.53 RTX Beta, 1.16.100.56 Beta, 1.16.30.52 RTX Beta, 1.16.100.55 Beta, 1.16.100.54 Beta, 1.15.0.11 RTX Beta, 1.16.100.53 Beta, 1.16.100.52 Beta, 1.16.100.51 Beta, 1.16.100.50 Beta, 1.16.1, 1.16.10, 1.16.21, 1.16.20, 1.16.50 Hotfix (iOS), 1.16.40 Hotfix, 1.16.61 (PS4), 1.16.200, 1.16.201 Hotfix, 1.16.221 Hotfix, 1.17.0, 1.17.30, 1.17.41 Hotfix, 1.18.12 Hotfix
    • None
    • Confirmed
    • Multiple
    • 538090

    Description

      Chests and conduits have collision boxes that missalign with both their hitbox and texture. In the images, the end portal frame is fine, but the conduit & the chest are misoriented, the texture for chest is 14 pixels, like java but the actual collision box is 15 pix meaning the player appears to be floating. This is especially apparent with the conduit.

       

      Steps to Reproduce

       

      1. Get a conduit or a chest.
      2. Stand on the block.
      3. Notice how you appear to 'float' above the block

       

      Observed Results

       You 'float' above the block.

      Expected Results

      The block's collision box should match with the texture, the player should not 'float' above the block.

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              Humiebees Bumblebee
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              Dates

                Created:
                Updated:
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