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  1. Minecraft (Bedrock codebase)
  2. MCPE-93781

Some status effects can't be ambient effects

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.18.10.27 Beta, 1.18.10.26 Beta, 1.18.0.24 Beta, 1.18.0.22 Beta, 1.18.0.20 Beta, 1.17.40.23 Beta, 1.17.40.20 Beta, 1.17.30.24 Beta, 1.17.30.23 Beta, 1.17.30.22 Beta, 1.17.30.21 Beta, 1.17.30.20 Beta, 1.17.11 Hotfix, 1.17.20.22 Beta, 1.17.20.21 Beta, 1.17.10, 1.17.10.23 Beta, 1.17.1 Hotfix, 1.17.10.20 Beta, 1.17.0.58 Beta, 1.17.0.56 Beta, 1.17.0.54 Beta, 1.17.0.52 Beta, 1.17.0.50 Beta, 1.16.230.56 Beta, 1.16.230.54 Beta, 1.16.220, 1.16.1, 1.16.221 Hotfix, 1.17.0, 1.18.2 Hotfix, 1.18.30.33 Preview, 1.18.12 Hotfix, 1.19.20.24 Preview, 1.19.11 Hotfix, 1.19.63, 1.20.50.22 Preview, 1.20.50.23 Preview, 1.20.41 Hotfix
    • Confirmed
    • Multiple
    • 526684

      When adding effects using minecraft:spell_effects, some status effects can be applied as ambient effects such as slowness but others can't be ambient like jump boost.

      Also these ambient effects have to be applied constantly to work

      Steps To Reproduce:

      1. Download, install and start a world with the supplied pack
      2. Give yourself a command block
      3. Put the following command in the command block:
        /event entity @a ambient_slowness
      1. Change the command block to a repeating command block that is always active
      2. Observer that you get slowness without the effect symbol in the top right
      3. Change the command block event to
        /event entity @a ambient_jump_boost
      1. Your slowness will go away but you won't jump any higher

      Expected Results:

      • All status effects can be applied as ambient effects using minecraft:spell_effects and these effects don't have to be applied every tick to work

      Actual Results:

      • Only some status effects are able to be applied as ambient affects and those that can have to be applied every tick to work properly

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              Created:
              Updated:
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