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  1. Minecraft (Bedrock codebase)
  2. MCPE-92815

Baby mobs have lower pitched ambient sounds when underwater compared to their ambient sounds when out of water

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    • Icon: Bug Bug
    • Resolution: Incomplete
    • None
    • 1.16.1, 1.16.20, 1.16.100, 1.16.101 Hotfix, 1.16.201 Hotfix
    • None
    • Plausible
    • Multiple

      When a baby mob is underwater, you will notice that its ambient sounds are lower pitched compared to their ambient sounds when out of water. The best way to find the sound bug is to spawn baby mobs that sink underwater (example: all of the zombie mobs except drowned).

      The example clips shown are with the baby zombie mobs (including baby villagers). But, it also happen with any mob that has a baby. 

      The baby mobs' ambient sounds when underwater (notice they're lower pitched when they're underwater):
      Baby Villagers sound lower pitched when they're underwater.mp4
      Baby Zombie Villagers sound lower pitched when they're underwater.mp4
      Baby Zombies sound lower pitched when they're underwater.mp4
      Baby Husks sound lower pitched when they're underwater.mp4
      Baby Zombified Piglins sound lower pitched when they're underwater.mp4

      How they were supposed to sound like (the actual ambient sound pitch that the babies have):
      How the baby Villagers supposed to sound like.mp4
      How the baby Zombie Villagers supposed to sound like.mp4
      How the baby Zombies supposed to sound like.mp4
      How the baby Husks supposed to sound like.mp4
      How the baby Zombified Piglins supposed to sound like.mp4

            The-Creative-Sketchy The Creative Sketchy
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