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  1. Minecraft (Bedrock codebase)
  2. MCPE-85954

Villages in the nether or end cause corrupted files

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Awaiting Response
    • Affects Version/s: 1.16.0
    • Fix Version/s: None
    • Confirmation Status:
      Unconfirmed
    • Platform:
      Multiple

      Description

      How to reproduce:

      1. Put a bed and villager to create a village in the nether or end.
      2. Log out and look at the village file in universal Minecraft editor and make a note of the villager id number.
      3. Now log back into the game everything should seem normal.
      4. Log out and go back into universal Minecraft editor and look at the village data again.

      Expected result:

      Nothing should have changed and everything should be the same as the last time you checked.

      Actual result:

      There are now 2 villages both with 1 villager and 1 bed. The villager ID number is the same in both villages. Every time you rejoin the world a new village is created increasing your world size. These villagers arent ticked and are just ghost data. You can test this by looking at the ts timer in universal minecraft editor.

      Extra info:

      Villages in the end and nether can cause corrupted files.
      This video explains it in more detail:
      https://www.youtube.com/watch?v=jOJbuXctTWY&t=19s

      This was the case until the 1.16.0.66 beta where it got worse. Like in before this the files still corrupt and when you remove the village in game it still creates a ghost village but if you dont remove the village it creates another ghost village every time you relog.

      This video shows you the issue and how to reproduce this:
      https://www.youtube.com/watch?v=jpKbooL43Ns 

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            Reporter:
            VisuaI visual
            Votes:
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              Updated:
              Resolved: