-
Bug
-
Resolution: Incomplete
-
None
-
1.14.60 Hotfix
-
None
-
Unconfirmed
-
iOS
I have been working on an adventure map based on The House of the dead 4 game. It’s quite big and even goes to other dimensions. I have an extreme amount of “testfor” commands spread out the map, which trigger specific events, and some of them far away.
My point here is that after a while and going away from those repeating-always-active command blocks, they stop working, and sometimes they don’t. I try alternatives, and sometimes they work and sometimes not.
I am not sure if this is supposed to be a feature or not, but it limits me on creating a more detailed map, since I have to keep going back to fix those blocks by either: replacing them manually OR using a Structure Block to copy them and pasted in place.