Uploaded image for project: 'Minecraft (Bedrock codebase)'
  1. Minecraft (Bedrock codebase)
  2. MCPE-81361

AI pathfinding can't distinguish water from a full solid block

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.19.0.25 Preview, 1.18.10.26 Beta, 1.18.0.22 Beta, 1.17.40.20 Beta, 1.17.0.54 Beta, 1.16.220.50 Beta, 1.16.210.58 Beta, 1.16.210.55 Beta, 1.16.210.54 Beta, 1.16.210.53 Beta, 1.16.210.50 Beta, 1.16.200.57 Beta, 1.16.200.53 Beta, 1.16.100.56 Beta, 1.16.100.54 Beta, 1.16.100.52 Beta, 1.16.100.50 Beta, 1.16.20.53 Beta, 1.16.20.52 Beta, 1.16.0.68 Beta, 1.16.0.67 Beta, 1.16.0.66 Beta, 1.16.0.64 Beta, 1.14.60 Hotfix, 1.16.0, 1.16.1, 1.16.10, 1.16.20, 1.16.40 Hotfix, 1.16.100.59 Beta, 1.16.100, 1.16.200, 1.18.0
    • Confirmed
    • Windows
    • 386182

      When mobs that walk (villagers, foxes, drowned, or more related) find a route over water, they assume that water is a full solid block. This leads them to believe that a path through water to an area one block high is valid, leading to cause MCPE-77646.

      Video Example

      https://youtu.be/zjC0WgtGHcg

            Doubletoad74 Makzevu
            Votes:
            13 Vote for this issue
            Watchers:
            5 Start watching this issue

              Created:
              Updated:
              CHK: