Details
-
Type:
Bug
-
Status: Reopened
-
Resolution: Unresolved
-
Affects Version/s: 0.10.4, 0.10.5, 0.11.0, 0.11.0 Beta 14, 0.11.1, 0.12.1 Pre-release, 0.12.1 Beta 2, 0.12.1 Beta 3, 0.12.1, 0.12.2, 0.12.3, 1.16.220.50 Beta, 1.16.210.60 Beta, 1.16.200.57 Beta, 1.16.200.55 Beta, 1.16.200.52 Beta, 1.16.100.54 Beta, 1.16.100.50 Beta, 1.16.20.54 Beta, 1.16.20.50 Beta, 1.16.0.68 Beta, 1.16.0.67 Beta, 1.16.0.66 Beta, 1.15.0.54 Beta, 1.14.20 Hotfix, 0.13.0 Beta 1, 0.13.0 Beta 2, 0.13.0 Beta 3, 0.13.0 Beta 4, 0.13.0 Beta 5, 0.13.0, 0.14.0, 0.14.1, 0.14.2, 0.15.0, 0.15.1, 0.15.6, 0.15.90.2, 0.15.10, 0.15.90.8, 0.16.0, 0.16.1, 1.0.3, 1.0.5.54, 1.1.0.0, 1.2.10.2, 1.2.13.5, 1.7.1, 1.8.0, 1.13.0.2 Beta, 1.12.0, 1.14.60 Hotfix, 1.16.0, 1.16.1, 1.16.40 Hotfix, 1.16.100, 1.16.101 Hotfix, 1.16.201 Hotfix
-
Fix Version/s: 0.14.3
-
Labels:
-
Confirmation Status:Confirmed
-
Platform:Multiple
-
ADO:36224
Description
Giant oak trees do not replace the grass blocks they are spawned on with dirt.
Tested in creative and survival with saplings grown both with and without bonemeal, and with naturally grown trees.
Attachments
Issue Links
- relates to
-
MCPE-26215 Coarse dirt/podzol reverts to regular dirt after a tree is grown on it.
- Open
-
MCPE-7848 Grass does not grow on dirt under fences or cobblestone walls
- Resolved
-
MCPE-20944 Trees Can Generate on Incorrect Blocks
- Resolved