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Bug
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Resolution: Won't Fix
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None
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1.18.10.27 Beta, 1.17.11 Hotfix, 1.17.0.52 Beta, 1.17.0.50 Beta, 1.16.220.50 Beta, 1.16.210.58 Beta, 1.16.210.55 Beta, 1.16.210.54 Beta, 1.16.210.53 Beta, 1.16.210.50 Beta, 1.16.200.57 Beta, 1.16.200.53 Beta, 1.16.100.56 Beta, 1.16.100.54 Beta, 1.16.100.52 Beta, 1.16.100.50 Beta, 1.16.20.53 Beta, 1.16.20.52 Beta, 1.16.0.68 Beta, 1.16.0.67 Beta, 1.16.0.66 Beta, 1.16.0.64 Beta, 1.14.60 Hotfix, 1.16.0, 1.16.1, 1.16.10, 1.16.20, 1.16.40 Hotfix, 1.16.100.59 Beta, 1.16.100, 1.16.200
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None
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Confirmed
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Windows
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385468
Standing on water will make the "underwater" particles appear like they are on places with air or glass
Steps to Reproduce:
- locate a sea on your world
- submerge to the Y=56 or below so you can start to see the particles
- create a glass cube or a sealed air cube
Observed Results:
The particles of the water appear like they are on the air/glass instead of only the surrounding water
Expected Results:
Particles shouldn't appear in such places and should stop rendering in non-water areas (like in java edition)