Details
-
Type:
Bug
-
Status: Open
-
Resolution: Unresolved
-
Affects Version/s: 1.16.30.52 RTX Beta, 1.16.100.53 Beta, 1.16.100.51 Beta, 1.16.20.50 Beta, 1.16.0.67 Beta, 1.16.0.63 Beta, 1.16.0.61 Beta, 1.16.0.60 Beta, 1.16.0, 1.16.21, 1.16.20, 1.16.40 Hotfix, 1.16.100
-
Fix Version/s: None
-
Labels:
-
Confirmation Status:Confirmed
-
Platform:Multiple
-
ADO:357346
Description
Summary:
Living variants of Coral use stone sounds, when coral sounds have already been implemented in the game and are used for honeycomb blocks. The only coral-related blocks that should be using stone sounds are the dead variants and Coral Blocks.
Cause:
Coral in question does not have the correct sounds assigned in blocks.json. Replacing the "sound" : "stone" lines with "sound" : "coral" for the appropriate blocks.
This does have a limitation: the dead variants of wall-hanging coral fans use the same ID as the regular variants, and are separated via data values, so they would need to be separated to fix this.
Attachments
Issue Links
- is duplicated by
-
MCPE-86099 Coral Blocks don't produce coral block sounds, but honeycomb blocks do
- Resolved