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Bug
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Resolution: Invalid
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None
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1.16.0.59 Beta
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Unconfirmed
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Multiple
I noticed that there are a multitude of sound problems with Minecraft Bedrock.
- Skeleton bows and Pillager crossbows make no sound when fired. All I can hear is the arrow when it hits the ground, making skeletons even tougher to deal with than ever.
- Some cave sounds as well as thunder sound bitcrushed due to no interpolation method being used for resampling, so what should sound muffled sounds like a 90's video game instead. It is really bad. The solution to this would be adding some form of interpolation. I suggest Linear or Cubic.
- Breaking blocks doesn't make their appropriate breaking sounds, but instead play the classic walk sounds for whatever block is broken instead. This is extremely noticeable with grass.
- Water is still low quality, I have provided a high quality version of the same sound effect that you can implement. I stumbled upon it by accident when searching through StockMusic.com. The current one is just out of place nowadays.
- Cave sounds play WAY too often, to the point where they just become annoying. Caves should have a droning sound looping, along with drips echoing in the distance.
- Phantoms are way too quiet, making them possibly the most annoying mob in the game for me.
- The dynamic music doesn't work very well. When swimming, the music changes and doesn't change back when I get out of the water. I turned off the music as a result.
- This next one is more of a suggestion than a bug. Perhaps make it so when submerged underwater, sounds become muffled. It would add a sense of realism to swimming.