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  1. Minecraft (Bedrock codebase)
  2. MCPE-74670

Missing sounds, Low quality sounds, and Incorrect sounds

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    • Icon: Bug Bug
    • Resolution: Invalid
    • None
    • 1.16.0.59 Beta
    • Unconfirmed
    • Multiple

      I noticed that there are a multitude of sound problems with Minecraft Bedrock.

      • Skeleton bows and Pillager crossbows make no sound when fired. All I can hear is the arrow when it hits the ground, making skeletons even tougher to deal with than ever.
      • Some cave sounds as well as thunder sound bitcrushed due to no interpolation method being used for resampling, so what should sound muffled sounds like a 90's video game instead. It is really bad. The solution to this would be adding some form of interpolation. I suggest Linear or Cubic.
      • Breaking blocks doesn't make their appropriate breaking sounds, but instead play the classic walk sounds for whatever block is broken instead. This is extremely noticeable with grass.
      • Water is still low quality, I have provided a high quality version of the same sound effect that you can implement. I stumbled upon it by accident when searching through StockMusic.com. The current one is just out of place nowadays.
      • Cave sounds play WAY too often, to the point where they just become annoying. Caves should have a droning sound looping, along with drips echoing in the distance.
      • Phantoms are way too quiet, making them possibly the most annoying mob in the game for me.
      • The dynamic music doesn't work very well. When swimming, the music changes and doesn't change back when I get out of the water. I turned off the music as a result.
      • This next one is more of a suggestion than a bug. Perhaps make it so when submerged underwater, sounds become muffled. It would add a sense of realism to swimming.

            Bermanator2000 Sean Berman
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