-
Bug
-
Resolution: Incomplete
-
None
-
1.14.60 Hotfix
-
None
-
Unconfirmed
-
iOS
What happens: Pistons sharing the same clock will activate at different timings from one another.
To reproduce:
- Create a fast redstone clock (eg. observer clock)
- Connect a line of redstone from an output of the clock
- Place pistons connecting to the line
Sometimes, two adjacent pistons will fire in two different ticks, it doesn't always work (as seen in the video)
What should happen: No matter when the piston is placed, it is synchronized with every piston sharing the same redstone input.