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Bug
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Resolution: Incomplete
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None
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1.14.60 Hotfix
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None
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Community Consensus
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Nintendo Switch
I've been experiencing a client freeze whenever another player renders.
Whenever I cross a chunk boundary that causes another player's nametag to be displayed (doesn't matter if I can actually see the other player), both clients freeze for a short period. This will happen every single time that the other player appears. You can see in the attached video that this can be abused to cause what seems like bad lag. In the video, just to the upper left of the crosshair you can see the nametag appear and disappear at the same time as the freeze.
I've reproduced this issue on two Nintendo Switches, and also with a Switch client connected to a world hosted on Android. With two Android devices, I can sometimes reproduce the issue on an older device, but it's not as consistent. We've been playing a lot lately, and this didn't seem to be an issue before the 1.14.60 Hotfix, but it's making the game difficult to play multiplayer now.
- is duplicated by
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BDS-4453 Lag when crossing chunk border
- Resolved
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BDS-4632 Lag spike when you approach players
- Resolved
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MCPE-72176 Lag spikes happening when around players
- Resolved
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MCPE-72216 Lag spike when rendering other players.
- Resolved
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MCPE-72634 Game Lags when loading in other players
- Resolved