Uploaded image for project: 'Minecraft (Bedrock codebase)'
  1. Minecraft (Bedrock codebase)
  2. MCPE-70845

RTX Beta: texture glitches after playing 2-3 hours

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Incomplete
    • None
    • 1.15.0.8 RTX Beta
    • None
    • Unconfirmed
    • Windows

      Nvidia driver 445.75. Driver 445.87 is available, I'll update and see if it happens again in the future. My machine is an Asus ROG Zephyrus S GX531GX-XB77. This bug may well be an issue with insufficiently-updated drivers, as it seems like the sort of thing that could be caused by that.

      I was playing for  few (2~4?) hours on a newly-created survival world, with RTX enabled, and the Nvidia "HD Foundational Resource Pack" of PBR-enabled textures and resources.

      After playing some hours, some texture glitches started appearing, as pictured. A skeleton can be seen holding a bow, but it has a weird black-and-white texture going on. Another shot shows a squid with a similar mostly-white-with-some-black-junk texture going on, and the bubble "pixel" textures seen underwater were now black instead of pale blue.

      In addition to these shots, I did not get a screenshot of an oversized sun texture that was showing in the sky, and at some point there was a drowned whose model appeared incorrect (it looked like one of the drowned's arms was replaced by a drowned head, which was hard to confirm because I could only see it from the "top" of what I assumed to be the head - it was definitely oversized for an arm). If I experience those again I will update with screenshots.

      Please let me know if .jxr (HDR-enhanced JPEG) is not an acceptable screenshot format; Windows also provides .png screenshots alongside these, but their contrast seemed unacceptably low for the purposes of demonstrating the issues I've described.

            micahcowan Micah Cowan
            Votes:
            0 Vote for this issue
            Watchers:
            0 Start watching this issue

              Created:
              Updated:
              Resolved: