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  1. Minecraft (Bedrock codebase)
  2. MCPE-70808

Ray tracing render distance wont stay the same after I exit a world.

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • 1.15.0.8 RTX Beta
    • None
    • Unconfirmed
    • Windows

      I have no idea if this is a feature that I supposed to be in the game, but I will report it just in case. Whenever I leave a world on the RTX beta, my ray tracing render distance won't save. Every time I go onto a world I must set it to the desired amount. If this is not a bug, perhaps it could become a feature to save ray tracing render distance in the future.

            DirtSquirrel_ Edward Earl Thurman
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