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Bug
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Resolution: Fixed
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0.8.0, 0.8.1
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None
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Unconfirmed
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Phone - iOS - iPhone 4
In the Minecraft: PE multiplayer protocol there are a few packets that don't use the standard data types. Most of them don't cause bugs now, but a few of them could do in the future.
UseItemPacket
The Item Damage (6th field) should be a short instead of a byte.
LevelEventPacket
The X, Y, Z fields are shorts, instead of integers.
EntityDataPacket
First, this packet only is sent for Tiles... so the Entity part is confusing
Second, the X and Z fields are shorts instead of integers.
ContainerOpenPacket
The Slot Count field is a byte, while in ContainerSetContentPacket and ContainerSetSlotPacket the Slot Count/Index is a short.
ChatPacket and MessagePacket
MessagePacket is used for player chat and ChatPacket for server messages (like when you can't sleep on bed). A bit confusing