-
Bug
-
Resolution: Fixed
-
0.6.1, 1.17.11 Hotfix, 1.17.0.52 Beta, 1.16.210.60 Beta, 1.16.210.58 Beta, 1.16.200.57 Beta, 1.16.200.55 Beta, 1.16.100.60 Beta, 1.16.0.68 Beta, 1.16.0.67 Beta, 1.16.0.66 Beta, 1.16.0.64 Beta, 1.16.0.63 Beta, 1.16.0.60 Beta, 1.16.0.57 Beta, 1.15.0.51 Beta, 1.14.0.2 Beta, 1.5.0.14, 1.6.0.6, 1.9.0.3 Beta, 1.8.0, 1.9.0, 1.13.0, 1.14.0, 1.14.60 Hotfix, 1.16.0, 1.16.50 Hotfix (iOS), 1.16.40 Hotfix, 1.16.100, 1.16.101 Hotfix, 1.16.221 Hotfix
-
None
-
Confirmed
-
Multiple
-
131398
The bug
Whilst a skeleton is shooting, it's arms are held up too far apart/like a zombie. It does however hold them down normally when at idle.
How to reproduce
- Literally aggro a skeleton
→ The skeleton holds its arms too far apart
Original description
Skeletons arms appear the same as the player does pulling back the bow(arms also appear to be missing. Also is causing very unaccurate shots.
- is duplicated by
-
MCPE-39528 Strays now has the correct bow holding animation when shoots but skeletons not.
- Resolved
-
MCPE-41843 skeleton bows don't animate and skeleton's arms doesn't use bow and arrow animatio
- Resolved
-
MCPE-77086 Skeleton doesn't hold the bow properly
- Resolved
-
MCPE-77437 Skeleton is broken
- Resolved
-
MCPE-126950 Skeleton hands in bedrock are wrong
- Resolved
-
MCPE-138574 not same skeleton weapon
- Resolved
-
MCPE-710 Skeleton arm bug
- Resolved