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Bug
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Resolution: Unresolved
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None
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1.18.10.26 Beta, 1.18.10.24 Beta, 1.18.10.22 Beta, 1.18.10.21 Beta, 1.18.10.20 Beta, 1.18.0.27 Beta, 1.18.0.24 Beta, 1.18.0.23 Beta, 1.18.0.22 Beta, 1.18.0.21 Beta, 1.18.0.20 Beta, 1.17.40.23 Beta, 1.17.40.21 Beta, 1.17.40.20 Beta, 1.17.30.25 Beta, 1.17.11 Hotfix, 1.17.10.21 Beta, 1.15.0.8 RTX Beta, 1.16.0.63 Beta, 1.16.0.61 Beta, 1.16.0.60 Beta, 1.16.0.59 Beta, 1.16.0.57 Beta, 1.16.0.58 Beta, 1.16.0.53 Beta, 1.14.60 Hotfix, 1.16.221 Hotfix, 1.17.0, 1.17.30, 1.17.32, 1.17.33, 1.17.34, 1.17.40, 1.18.0.25 Beta, 1.17.41 Hotfix, 1.18.0, 1.18.1 Hotfix, 1.18.2 Hotfix, 1.20.0.23 Preview, 1.19.81 Hotfix, 1.20.40
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Confirmed
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Multiple
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384472
The Ravager when walking normally seems to be crawling, but when he is angry his legs move normally.
What I expected to happen:
The ravager should have a natural walking animation.
What actually happened:
Once spawned the ravager wanders but its legs barely move (they move but only slightly) giving the impression its crawling.
Steps to Reproduce:
- Start a creative map (so the ravager is not aggressive).
- Spawn a ravager via either the /summon command or a spawn egg.
- Notice the incorrect animation.
- Switch to survival.
- As soon as you get its attention, his legs move normally.
- is duplicated by
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MCPE-71126 Ravager Legs
- Resolved
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MCPE-170356 Ravager walking animation isn't smooth
- Resolved
- relates to
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MCPE-63151 Iron golem walking animation sometimes looks like sliding across the ground
- Reopened