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  1. Minecraft (Bedrock codebase)
  2. MCPE-66385

Thrown projectiles are too large and mirrored horizontally

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.20.20.20 Preview, 1.20.10.24 Preview, 1.19.10.20 Preview, 1.18.10.20 Beta, 1.17.10.20 Beta, 1.16.220.50 Beta, 1.16.210.58 Beta, 1.16.210.55 Beta, 1.16.210.54 Beta, 1.16.210.53 Beta, 1.16.210.50 Beta, 1.16.200.57 Beta, 1.16.200.55 Beta, 1.16.200.53 Beta, 1.16.100.58 Beta, 1.16.100.57 Beta, 1.16.100.56 Beta, 1.16.100.54 Beta, 1.16.100.52 Beta, 1.16.100.50 Beta, 1.16.20.53 Beta, 1.16.20.52 Beta, 1.16.0.68 Beta, 1.16.0.67 Beta, 1.16.0.66 Beta, 1.16.0.64 Beta, 1.16.0.63 Beta, 1.16.0.60 Beta, 1.16.0.59 Beta, 1.16.0.57 Beta, 1.16.0.55 Beta, 1.16.0.51 Beta, 1.15.0.56 Beta, 1.16.0, 1.16.1, 1.16.10, 1.16.40 Hotfix, 1.16.100.59 Beta, 1.16.100, 1.16.200, 1.16.221 Hotfix, 1.18.0.25 Beta, 1.17.41 Hotfix, 1.18.31, 1.20.1 Hotfix, 1.20.50.20 Preview, 1.20.32 Hotfix
    • None
    • Confirmed
    • Multiple
    • 358231

      Most 2D actors are scaled incorrectly:

      Entity Current scale Correct scale
      Bottle o' Enchanting 1.0 0.5
      Dragon Fireball 2.0 2.0
      Egg 1.0 0.5
      Ender Pearl 1.0 0.5
      Experience Orb 0.3 0.3
      Eye of Ender 1.0 0.5
      Fireball 2.0 1.5
      Ice Bomb (Education) 1.0 0.5
      Lingering Potion 1.0 0.5
      Small Fireball 0.5 0.375
      Snowball 1.0 0.5
      Splash Potion 1.0 0.5

      All the actors that use the geometry.item_sprite model are also mirrored, which messes up the shading as well. This is caused by the fact that the model is set to apply the item's texture on all faces instead of just the southern one.

      1.14

      1.16

            LateLag [Mod] LateLag
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            45 Vote for this issue
            Watchers:
            16 Start watching this issue

              Created:
              Updated:
              CHK: