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Bug
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Resolution: Unresolved
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1.17.10, 1.17.10.22 Beta, 1.16.220.52 Beta, 1.16.210.55 Beta, 1.16.100.58 Beta, 1.16.0.66 Beta, 1.16.0.63 Beta, 1.16.0.59 Beta, 1.16.0.58 Beta, 1.16.0.51 Beta, 1.16.0, 1.16.1, 1.16.20, 1.16.40 Hotfix, 1.16.100, 1.16.200, 1.16.201 Hotfix, 1.16.210, 1.17.0, 1.17.2 Hotfix, 1.17.40, 1.17.41 Hotfix, 1.19.2 Hotfix, 1.19.41, 1.19.51, 1.19.63, 1.20.0.22 Preview, 1.19.80, 1.19.81 Hotfix, 1.20.1 Hotfix, 1.20.13 Hotfix, 1.20.41 Hotfix, 1.21.31 Hotfix
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Confirmed
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Multiple
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376842
This issue has changed in some ways since originally reported. Here is a summary.
Main problem:
Mob spawning and despawning rules were changed 1.16.0 to fix MCPE-21856 and bring Bedrock closer to parity with Java. The changes had unintended effects:
- higher overal mob density in the nether compared to Java Edition
- high frequency of mobs respawning very close to the player after the player kills nearby mobs
- due to ^^, increased impact of pre-existing bugs that affect spawning and player experience (
MCPE-133687,MCPE-46540,MCPE-35222)
How the problem has changed:
- In 1.16.100 the spawn range was expanded for simulation distances higher than 4 (
MCPE-95568). This change eliminated the problem with spawn density and frequency for simulation distances higher than 4. (see below for why the problem still affects sim 4) - Related bugs have been fixed (
MCPE-133687,MCPE-46540,MCPE-35222). It is now possible to spawn-proof as expected against magma cubes and slimes, and ghast sounds are not so irritating. - Fix attempt in 1.17.20 Previews was reverted because it made spawn density too low on simulations distances higher than 4 (
MCPE-132746).
Why the problem occurs only on simulation distance 4:
Mob spawn density is controlled by checking a 9 chunk * 9 chunk area around a spawn attempt for mobs of the same population grouping. On simulation distance 4, at least 80% of this area is always outside of the spawning and despawning range, and therefore normally does not contain any mobs. As a result, mobs tend to spawn much closer to each other and much closer to the player on simulation distance 4 compared to higher simulation distances. Based on my tests, mob density within 44 blocks of the player tends to be 50-100% higher on sim 4. (For more detail on these numbers see my comments on MCPE-132746.)
The amount of mob spawns in the Nether is insane.
It's completely unblanced:
Ghasts spawning half in blocks and hald out and one after another
Dozens of the new Pigmen in huge groups
Magma Cubes in groups of three or four
and as for skeletons - there are just way too many of them to cope with!
Not even gone near a fortress yet!
- is duplicated by
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BDS-7160 Extreme spawn rates and spawn distance in Nether
- Resolved
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BDS-7269 When I go into the nether I get attacked by like 5 ghasts at at to me and I can't do anything cause the keep spawning
- Resolved
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BDS-8062 Too many skeletons in soul sand valley!
- Resolved
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BDS-19516 Too many mobs in PE edition
- Resolved
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MCPE-66078 Aggressive nether mobs over spawn.
- Resolved
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MCPE-67650 There are to much skeletons
- Resolved
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MCPE-72070 I don't know if it's a bug but I report it, hostile mobs are generating too fast
- Resolved
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MCPE-72079 Gast spawn
- Resolved
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MCPE-74871 Ghast Spawn outside of soulsand valleys
- Resolved
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MCPE-80214 Enderman spawing in soulsand valleys is very frequent
- Resolved
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MCPE-85147 Too much mobs spawn
- Resolved
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MCPE-85167 Crazy Spawn Rates in Nether Fortress
- Resolved
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MCPE-85571 (Parity issue) Ghasts significantly less common on Java than on Bedrock
- Resolved
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MCPE-85865 Too many mobs.
- Resolved
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MCPE-85955 Spawn rates too high
- Resolved
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MCPE-86370 Ghast Spawning Bug
- Resolved
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MCPE-86388 Ghast Spawn Rate Is Broken
- Resolved
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MCPE-87004 mob spawn rates in basalt valleys extremely high
- Resolved
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MCPE-87124 way to many endermen in the nether
- Resolved
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MCPE-87132 Ghast spawn rate is overboard. For normal difficulty
- Resolved
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MCPE-87628 spawn rates in nether
- Resolved
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MCPE-87677 Over spawn rate
- Resolved
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MCPE-87688 Enemy spawn rate out of control!
- Resolved
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MCPE-88780 Ghasts unusually spawn too much in the soul sand valley.
- Resolved
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MCPE-89934 Ghast spawn way too frequently , even in Nether Wastes
- Resolved
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MCPE-90718 Ghast spawning too much in other biomes
- Resolved
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MCPE-91164 Spawn rate of ghasts are ridiculously high.
- Resolved
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MCPE-91238 Nether mobs spawning too frequently
- Resolved
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MCPE-92528 Ghasts spawning in Nether Wastes biome just as much as Soul Sand Valley biome
- Resolved
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MCPE-97113 TOO MANY ENDERMAN
- Resolved
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MCPE-97355 Super aggressive Magma Cube spawn rate.
- Resolved
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MCPE-100678 too many mobs spawning in the nether fortress
- Resolved
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MCPE-104925 Soul Sand Valley doesn't use spawn budgets, resulting in way too many mobs.
- Resolved
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MCPE-110826 Nether spawning rate makes the nether impossible
- Resolved
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MCPE-111644 Nether fortress spawn spawn rates too high
- Resolved
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MCPE-114695 The spawn rate of blazes and wither skeletons is very high
- Resolved
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MCPE-115417 Nether spawning rate
- Resolved
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MCPE-116400 Horrible Spawn Rates
- Resolved
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MCPE-119029 Ghast dont stop spawning
- Resolved
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MCPE-122486 The míster generación in The nether fortess is broken
- Resolved
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MCPE-133523 Unusual amount of mobs in nether
- Resolved
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MCPE-138011 Mob spawn rate too high in the Nether
- Resolved
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MCPE-145379 Spawn rates in nether high
- Resolved
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MCPE-147824 Nether Fortress Monster Spawn Frequency
- Resolved
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MCPE-158357 Skeleton spawn rate in Nether is too high
- Resolved
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MCPE-158456 Serious bug
- Resolved
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MCPE-164219 Tooo many blazes in fortress even when all spawners destroyed
- Resolved
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MCPE-166223 Ghasts spawn too close and too frequently in survival
- Resolved
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MCPE-167937 spawn problems in Nether
- Resolved
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MCPE-170118 Low Simulation distance causes mobs to spawn very close to you _
- Resolved
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MCPE-170125 Low Simulation distance causes mobs to spawn very close to you
- Resolved
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MCPE-170383 Ghast spawn rates are too high
- Resolved
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MCPE-172792 Nether Mobs Spawn rate
- Resolved
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MCPE-172795 Blazes spawning from not spawners
- Resolved
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MCPE-173631 Way too many Ghasts spawning in the nether
- Resolved
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MCPE-177062 Spawns too many mobs in the nether
- Resolved
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MCPE-187120 Skeleton Spawn Rates in Soul Sand Valley Biomes
- Resolved
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REALMS-5804 Realms hostile mobs instantly spawning in the nether
- Resolved
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REALMS-7346 excessive Zombie pig man spawning
- Resolved
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REALMS-10446 Lots gear due to stupidly high entity count.
- Resolved
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REALMS-10769 Too many skeletons spawn in soul sand valley.
- Resolved
- relates to
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MCPE-75159 Ghasts spawn very frequently in soulsand valleys AND wastes
- Open
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MCPE-177954 Enderman destroy all of the Nylium in the Warped Forest over time
- Open
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MCPE-180272 The density of mob is different in different simulated distances, and the number of monsters is less than the Java edition
- Resolved