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Bug
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Resolution: Duplicate
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None
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1.15.0.53 Beta
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None
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Unconfirmed
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Windows
An mcstructure file that can be spawned in fine with structure blocks happens to cause the game to crash if trying to use it with feature files.
Basically, I have an mcstructure file - attached below (aspotato.mcstructure) - ... It can be spawned in with structure blocks in a world. And that works fine.
Except, if you try to use feature files to spawn it in - also attached below, as a behaviour pack, note: it will crash your game (aspotatopack.zip) - then the game crashes. No idea why. This shouldn't happen as the mcstructure is clearly valid because it can be spawned in with a structure block just fine.
A screenshot of the structure in question is also attached below (aspotato.png)
- duplicates
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MCPE-63387 mcstructure files saved with entities crash game when loaded in world
- Resolved