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Bug
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Resolution: Unresolved
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None
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1.20.10.24 Preview, 1.18.0.20 Beta, 1.17.10.20 Beta, 1.16.30.57 RTX Beta, 1.16.200.52 Beta, 1.15.0.11 RTX Beta, 1.16.100.51 Beta, 1.16.20.54 Beta, 1.15.0.9 RTX Beta, 1.16.20.50 Beta, 1.16.0.68 Beta, 1.16.0.67 Beta, 1.16.0.66 Beta, 1.16.0.64 Beta, 1.16.0.61 Beta, 1.16.0.57 Beta, 1.16.0.55 Beta, 1.16.0.53 Beta, 1.16.0.51 Beta, 1.15.0.56 Beta, 1.15.0.55 Beta, 1.15.0.53 Beta, 1.15.0.51 Beta, 1.14.20 Hotfix, 1.14.2.50 Beta, 1.14.1 Hotfix, 1.14.0, 1.14.30 Hotfix, 1.14.60 Hotfix, 1.16.0, 1.16.1, 1.16.10, 1.16.20, 1.16.50 Hotfix (iOS), 1.16.40 Hotfix, 1.16.61 (PS4), 1.16.201 Hotfix, 1.16.221 Hotfix, 1.17.34, 1.18.12 Hotfix, 1.19.62, 1.20.1 Hotfix, 1.20.10, 1.20.62 Hotfix
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Community Consensus
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Multiple
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568426, 368426
Compared to Java, skeletons shoot at an very fast rate which is often too fast for the player to react.
- is duplicated by
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MCPE-101334 Skeleton shooting speed is too fast
- Resolved
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MCPE-152709 Skeletons shoot arrows too quick after first shot
- Resolved
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MCPE-172233 Skeletons shoot arrows very fast
- Resolved
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MCPE-172811 Skeleton Shoot Faster
- Resolved
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MCPE-172932 Skeletons shooting fast
- Resolved
- relates to
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MCPE-119193 Pillager shoot faster when running into the target while loading
- Resolved
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MCPE-178882 Bogged has the same attack interval as normal skeletons and strays and not in parity with Java
- Resolved