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  1. Minecraft (Bedrock codebase)
  2. MCPE-61036

Skeletons’ rate of fire is too high

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.20.10.24 Preview, 1.18.0.20 Beta, 1.17.10.20 Beta, 1.16.30.57 RTX Beta, 1.16.200.52 Beta, 1.15.0.11 RTX Beta, 1.16.100.51 Beta, 1.16.20.54 Beta, 1.15.0.9 RTX Beta, 1.16.20.50 Beta, 1.16.0.68 Beta, 1.16.0.67 Beta, 1.16.0.66 Beta, 1.16.0.64 Beta, 1.16.0.61 Beta, 1.16.0.57 Beta, 1.16.0.55 Beta, 1.16.0.53 Beta, 1.16.0.51 Beta, 1.15.0.56 Beta, 1.15.0.55 Beta, 1.15.0.53 Beta, 1.15.0.51 Beta, 1.14.20 Hotfix, 1.14.2.50 Beta, 1.14.1 Hotfix, 1.14.0, 1.14.30 Hotfix, 1.14.60 Hotfix, 1.16.0, 1.16.1, 1.16.10, 1.16.20, 1.16.50 Hotfix (iOS), 1.16.40 Hotfix, 1.16.61 (PS4), 1.16.201 Hotfix, 1.16.221 Hotfix, 1.17.34, 1.18.12 Hotfix, 1.19.62, 1.20.1 Hotfix, 1.20.10, 1.20.62 Hotfix
    • Community Consensus
    • Multiple
    • 568426, 368426

      Compared to Java, skeletons shoot at an very fast rate which is often too fast for the player to react.

            Sachari B
            Votes:
            49 Vote for this issue
            Watchers:
            23 Start watching this issue

              Created:
              Updated:
              CHK: