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  1. Minecraft (Bedrock codebase)
  2. MCPE-61036

Skeletons’ rate of fire is too high

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    Details

    • Type: Bug
    • Status: Open
    • Resolution: Unresolved
    • Affects Version/s: 1.17.10.20 Beta, 1.16.30.57 RTX Beta, 1.16.200.52 Beta, 1.15.0.11 RTX Beta, 1.16.100.51 Beta, 1.16.20.54 Beta, 1.15.0.9 RTX Beta, 1.16.20.50 Beta, 1.16.0.68 Beta, 1.16.0.67 Beta, 1.16.0.66 Beta, 1.16.0.64 Beta, 1.16.0.61 Beta, 1.16.0.57 Beta, 1.16.0.55 Beta, 1.16.0.53 Beta, 1.16.0.51 Beta, 1.15.0.56 Beta, 1.15.0.55 Beta, 1.15.0.53 Beta, 1.15.0.51 Beta, 1.14.20 Hotfix, 1.14.2.50 Beta, 1.14.1 Hotfix, 1.14.0, 1.14.30 Hotfix, 1.14.60 Hotfix, 1.16.0, 1.16.1, 1.16.10, 1.16.20, 1.16.50 Hotfix (iOS), 1.16.40 Hotfix, 1.16.61 (PS4), 1.16.201 Hotfix, 1.16.221 Hotfix
    • Fix Version/s: None
    • Labels:
    • Confirmation Status:
      Community Consensus
    • Platform:
      Multiple
    • ADO:
      568426, 368426

      Description

      Compared to Java, skeletons shoot at an very fast rate which is often too fast for the player to react.

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              Reporter:
              Sachari Bryan
              Votes:
              20 Vote for this issue
              Watchers:
              9 Start watching this issue

                Dates

                Created:
                Updated:
                CHK: