As shown in the video recording, the players shadow darkens the feet of the model, while viewed in third person. The shadows opacity depends on the orientation of the camera.
What I expected:
I expected the shadow to either never be present or to always be at the opacity, regardless of the cameras orientation.
How to reproduce:
- Put the camera in 'Third person Back'
- Grab an elytra and start flying
- Look at your characters feet, you should see a darker region.
Screenshots Included: Yes