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Bug
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Resolution: Unresolved
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None
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1.18.32, 1.18.10.24 Beta, 1.17.30.22 Beta, 1.17.11 Hotfix, 1.17.10, 1.16.0.61 Beta, 1.16.0.58 Beta, 1.16.0.55 Beta, 1.16.0.51 Beta, 1.15.0.56 Beta, 1.14.0.51 Beta, 1.14.0.50 Beta, 1.13.3, 1.13.2, 1.13.1, 1.14.0.3 Beta, 1.14.0.2 Beta, 1.14.0.1 Beta, 1.13.0.18 Beta, 1.12.1, 1.14.0.52 Beta, 1.14.30 Hotfix, 1.14.60 Hotfix, 1.18.2 Hotfix, 1.19.2 Hotfix, 1.20.80.21 Preview
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None
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Confirmed
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Multiple
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381057
some sounds that were implemented to the game were never used in minecraft. They can be heard through the playsound command.
List of sounds (May be incomplete).
- item.trident.thunder (Channeling sound, see
MCPE-43402) - crossbow.loading.end (Crossbow end sound;
MCPE-43401) - mob.dolphin.attack (Dolphin attack sound)
- mob.dolphin.play (Intentionally unused,
MCPE-33444) - mob.shulker.close.hurt (MCPE-40111)
- entity.zombie.converted_to_drowned (Zombie converting to drowned)
- mob.drowned.shoot (Trident throwing sound,
MCPE-50609) - mob.dolphin.jump (MCPE-37229)
- Skeleton arrow shooting sounds (
MCPE-50609)
Examples: Throwing a Channeling trident at a mob, only the lightning sounds play instead of the actual Channeling sound itself.
- is duplicated by
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MCPE-43401 Crossbow loading end sounds are unused
- Resolved
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MCPE-158358 Zombie Has No Sound Turning Into A Drowned
- Resolved
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MCPE-179422 Crossbows don't use "crossbow.loading.end" sound event, and instead use "crossbow.loading.middle" sound event twice.
- Resolved
- relates to
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MCPE-30843 Some Sounds Are Missing/Broken
- Resolved
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MCPE-99433 No sound plays when removing an item from an item frame
- Resolved
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MCPE-113788 Villager Disagrees Sound never appears in-game
- Resolved