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  1. Minecraft (Bedrock codebase)
  2. MCPE-53297

Some sounds are left unused and not heard in-game

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.18.32, 1.18.10.24 Beta, 1.17.30.22 Beta, 1.17.11 Hotfix, 1.17.10, 1.16.0.61 Beta, 1.16.0.58 Beta, 1.16.0.55 Beta, 1.16.0.51 Beta, 1.15.0.56 Beta, 1.14.0.51 Beta, 1.14.0.50 Beta, 1.13.3, 1.13.2, 1.13.1, 1.14.0.3 Beta, 1.14.0.2 Beta, 1.14.0.1 Beta, 1.13.0.18 Beta, 1.12.1, 1.14.0.52 Beta, 1.14.30 Hotfix, 1.14.60 Hotfix, 1.18.2 Hotfix, 1.19.2 Hotfix, 1.20.80.21 Preview
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    • Confirmed
    • Multiple
    • 381057

      some sounds that were implemented to the game were never used in minecraft. They can be heard through the playsound command.

      List of sounds (May be incomplete).

      • item.trident.thunder (Channeling sound, see MCPE-43402)
      • crossbow.loading.end (Crossbow end sound; MCPE-43401)
      • mob.dolphin.attack (Dolphin attack sound)
      • mob.dolphin.play (Intentionally unused, MCPE-33444)
      • mob.shulker.close.hurt (MCPE-40111)
      • entity.zombie.converted_to_drowned (Zombie converting to drowned)
      • mob.drowned.shoot (Trident throwing sound, MCPE-50609)
      • mob.dolphin.jump (MCPE-37229)
      • Skeleton arrow shooting sounds (MCPE-50609)

      Examples: Throwing a Channeling trident at a mob, only the lightning sounds play instead of the actual Channeling sound itself.

            drownedzombie01 [Mod] DrownedZombie
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