Details
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Type:
Bug
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Status: Open
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Resolution: Unresolved
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Affects Version/s: 1.16.0.61 Beta, 1.16.0.58 Beta, 1.16.0.55 Beta, 1.16.0.51 Beta, 1.15.0.56 Beta, 1.14.0.51 Beta, 1.14.0.50 Beta, 1.13.3, 1.13.2, 1.13.1, 1.14.0.3 Beta, 1.14.0.2 Beta, 1.14.0.1 Beta, 1.13.0.18 Beta, 1.12.1, 1.14.0.52 Beta, 1.14.30 Hotfix, 1.14.60 Hotfix
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Fix Version/s: None
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Labels:None
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Confirmation Status:Confirmed
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Platform:Multiple
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ADO:381057
Description
some sounds that were implemented to the game were never used in minecraft. They can be heard through the playsound command.
List of sounds (May be incomplete).
- item.trident.thunder (Channeling sound, see MCPE-43402)
- crossbow.loading.end (Crossbow end sound;
MCPE-43401) - mob.dolphin.attack (Dolphin attack sound)
- mob.dolphin.play (Intentionally unused,
MCPE-33444) - mob.shulker.close.hurt (MCPE-40111)
- entity.zombie.converted_to_drowned (Zombie converting to drowned)
- mob.drowned.shoot (Trident throwing sound, MCPE-50609)
- mob.dolphin.jump (MCPE-37229)
- Skeleton arrow shooting sounds (MCPE-50609)
Examples: Throwing a Channeling trident at a mob, only the lightning sounds play instead of the actual Channeling sound itself.
Attachments
Issue Links
- is duplicated by
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MCPE-43401 Crossbow loading end sounds are unused
- Resolved
- relates to
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MCPE-99433 No sound plays when removing an item from an item frame
- Open
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MCPE-30843 Some Sounds Are Missing/Broken
- Resolved